0.4.0c Hotfix 10
" Umm based on all the supporter pack icons in this thread I'd say the funding is there. |
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The amount of tears in this thread is insane.
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in my opinion crystal amount should scale with map level or difficulty like 4 mod map = 2 crystals 6 mod map 3 crystals or it really is scarce
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Too little, too late. Mirrors were farmed. Huge temples are still up.
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🌊 PHRECIA WAVE CANNOT BE STOPPED 🌊
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GGG made a bad call here.
The crystal farm was out too long, was too well known, and was too profitable to JUST nerf it. In my opinion this absolutely creates a wealth divide - esp for those who don't know how to profit craft. Fair if you don't share that opinion, but it was a helluva farm. But even if you don't think thats the case, others do. And the zeitgeist of a game is as important as the facts. We play to have fun and this ruins the fun for alota folks. Bad call ref. A half measure was not the play. You needed to let it stand, or do more. |
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How about nerfing the medallion?
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RESPAWN AT CHECKPOINT MISSING BUG FIXED WHEN?
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🌊 PHRECIA WAVE CANNOT BE STOPPED 🌊
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At the end of the day, people want to farm efficiently without needing hundreds of maps just to build a decent temple. And what about those who already have a fully maxed temple and have been farming for days? I appreciate the hotfix, but it only addresses the issue superficially. Make maps grant more crystals per run. It’s that simple.
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