Sprinting is one of the main things making PoE 2 clunky and unfun to play

Sprint needs to have a longer activation time or something. That or just give us the ability to turn it off in the options. Using dodge roll in a pack of mobs and it accidentally activating is infuriating.
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I like that idea:

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something like stuns occur after sprinting for a minimum distance or stuns occur after sprinting for a minimum amount of time



It called response delay my friend....
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narg62#5820 wrote:

Honestly, it just sounds like your bad at this. I sprint and turn seamlessly.


Same

Yea idk whats wrong with current sprint other than someone misusing it


How can you "missuse" running? Like can you be so for real right now and not some be some contrarian AI chatbot. If you wanna walk everywhere and look around at the scenery, spin your model around in circles, or whatever you do for fun in game, instead of fighting mobs and getting loot (playing PoE) then that's great, you could do that with a well implemented sprinting system as well btw, but don't act like everyone wants to move at a snails pace with the 2 empty screens in-between packs.

Getting heavy stunned is not an appropriate punishment for sprinting no matter how you slice it. It is almost always a guaranteed death sentence, just for wanting to get to the next combat in a timely manner.

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