Subject: Severe Network Latency Spikes After 0.4 Update – Game Unplayable

Today thus far is really bad for latency issues for me. Keypresses aren't even registering half the time, rubberbanding everywhere... you name it...

Other games I play online (like Warframe) are unaffected.
tried all the "fixes" on the web.. none of that shit works.

exitlag is the only thing that absolutely fixed it. unplayable without.
"
tried all the "fixes" on the web.. none of that shit works.

exitlag is the only thing that absolutely fixed it. unplayable without.


fake news. tried that, still get 1k spikes
"
limityt#0828 wrote:
I am writing to report a critical and persistent network issue introduced with the 0.4 update that has made Path of Exile 2 virtually unplayable.

Since the 0.4 patch, my in-game latency, which is normally a stable 30ms, frequently and abruptly spikes to between 80ms and 200ms. These spikes last for a few seconds before instantly dropping back to normal, causing severe stuttering and freezing. This happens with alarming frequency and has directly resulted in multiple character deaths in the endgame, resulting in significant lost progress.

I want to be very clear: this problem is unique to Path of Exile 2. My network is stable, and I experience no such latency issues in other online games I play regularly, including Diablo 4, DOTA 2, CS:GO 2, and PUBG. The game was perfectly stable for me in version 0.3.

Troubleshooting Steps I Have Exhausted:

Adjusted all in-game settings (graphics, audio, network options) with no effect.

Tried connecting from different networks (home, mobile hotspot).

Used multiple different gaming VPN/accelerator services.

Ensured no background applications were consuming bandwidth.

None of these measures provided any relief, which strongly indicates the problem originates from changes in the game's code or netcode introduced in update 0.4. I am not alone; similar reports of network-related stuttering exclusive to PoE 2 are appearing on the forums.

This is not a minor inconvenience. The instability has a direct, punitive cost in a hardcore ARPG. I am requesting an immediate investigation and a clear explanation from the development team regarding what in the 0.4 update is causing these debilitating latency spikes and when a fix can be expected.


+1

GGG really needs a community manager, you know, someone to address the community, and maybe the feedback section? you know just a thought?
no... kind of a no brainer...
Im legit going to keep replying to this, keep it at the top of feedback, untill we have someone from GGG directly address the community specifically regarding the state of performance and network issues....

So incredibly frustrated, its legit unplayable, an area that should take me 10 mins, is now taking 30-60 mins, the second I see latency spike I have to pause or I will die
Last edited by Jobama#9902 on Jan 3, 2026, 10:35:08 PM
Aint gon let this thread die
Still fucking unbelievable mid fucking boss fight fom 30ms to 1000 back to 30 back to 1000 in span of seconds, wtf
This lag/spike issues is hardcore insane and I thought I was the only one. I started experiencing these lags only after they hot-fixed the temple stacking nonsense.

I'm usually using SG/HK/AUS servers, amazingly my ping used to only be 5-20ms on these servers, sometimes during my time at night it can spike up to 200-500ms, then on some maps are fine, some aren't. Some spikes midway, I just experienced one where I cleared a map full of abyss at 5-20ms, when I started looting. It CLIMBED up quickly to 50000ms and I instantly dc-ed.

I lost that map and all the loots I skipped while clearing.

Thanks a lot GGG.
Lol lag ? This company does not care. You already bought their charity packs and they will just keep pumping out more mtx for you to purchase. You want them to fix the lag ? Nah
+1

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