0.4.0c Hotfix 5

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How about Temple being area lvl82 if you entering with lvl95+ char.

And we need chaos, annul and div workbenches. Not asking for mirror, but all those alch and regal benches look ridiculous in high level temple.


The whole concept of workbenches in 2025 is ridiculous. Not only in the temple but in general. PoE 2 inherits all the problems from PoE 1 with nearly zero improvements to gameplay or QoL anywhere.
is it really that hard to just make temple need 3 maps instead of 6
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dope3760#0481 wrote:
is it really that hard to just make temple need 3 maps instead of 6


it can be furthermore detached dungeon system like sanctum, independent from maps content where are players can play
Last edited by Offfit#6199 on Dec 22, 2025, 6:58:09 AM
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Offfit#6199 wrote:
Why benches, isn't pure loot drop x100 times better? That's vision innovation or wtf? Temple x10 times longer than most of other activities and have many rewards as basic currency effects, but temporal benches? If I had heard this a year ago before the EA release, I would have thought someone was nuts.


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The whole concept of workbenches in 2025 is ridiculous. Not only in the temple but in general. PoE 2 inherits all the problems from PoE 1 with nearly zero improvements to gameplay or QoL anywhere.


Well, devs call them "workbenches", but in our case it's more like a chest where you get your prize. I keep calling them benches so everybody would know what I mean. Not just drops, but prizes for setting up and clearing temple rooms (especially T3 ones).
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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Offfit#6199 wrote:
Why benches, isn't pure loot drop x100 times better? That's vision innovation or wtf? Temple x10 times longer than most of other activities and have many rewards as basic currency effects, but temporal benches? If I had heard this a year ago before the EA release, I would have thought someone was nuts.


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The whole concept of workbenches in 2025 is ridiculous. Not only in the temple but in general. PoE 2 inherits all the problems from PoE 1 with nearly zero improvements to gameplay or QoL anywhere.


Well, devs call them "workbenches", but in our case it's more like a chest where you get your prize. I keep calling them benches so everybody would know what I mean. Not just drops, but prizes for setting up and clearing temple rooms (especially T3 ones).



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Can you let us remove HH buffs when we want to please, Shade Walker is so annoying to play with
How to get in to Atziri room? I have a Golden Forge right infront of it already like 1 week and there is no path inside from it. Any special trick needs to be or what can i do outside of unluck to remove that thing with random after complete again and again
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SSIFON#7517 wrote:
How to get in to Atziri room? I have a Golden Forge right infront of it already like 1 week and there is no path inside from it. Any special trick needs to be or what can i do outside of unluck to remove that thing with random after complete again and again

Just make a path to that room and complete it. Golden Forge is T3, so it will "destabilise" for sure after you clear it.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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DafukoXX#1528 wrote:
Can you let us remove HH buffs when we want to please, Shade Walker is so annoying to play with


Right click the buff on the top of the screen
Hi, Thanks for patch.
Could we look at some monster modifiers when overlaping using headhunter belt ?Couse you to be stuck in the ground for a period of time.
Its the green volcano abyss modifier. You need to relog and lose all your powers in order to continue mapping.
Thanks Again

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