Do we need cooldowns, spirit, ammunition, charges, rage, glory, fuel, infusions, combo, and energy?
" Sure buddy. That's why Mercenaries was their most successful league of all time |
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" I am not saying that you cannot turn wolf into one button. I am saying when they built the kit the full combo I laid out was what they WANTED players to do. And that is a problem in an ARPG with zerging packs of mobs in end game. |
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" Sadly I can only assume this is by design. Class-less systems are notoriously difficult to balance but not impossible. Especially in a PvE game where "Close Enough", meaning feels viable is fine. Very few games use a class-less system these days because devs just don't want to pay attention to their own mechanics. Even PoE1 has been narrowed quite a lot from it's glory days. I dunno. It seems very obvious to me after adding Infusions to Elemental spells which not only forces you to say in that lane but gates others from using them and Talismans with their pre-built kits. Classes are just weapons in this game which they've failed to have much incentive for doing. They said druid would be the weapon swap class yet only 4 wheels support this concept and the rest of the area has literally nothing unique about it unlike others. ____________________________________________________________________ I've mentioned in quite a few games over the years that you technically only need a cooldown or resource cost. Not both. Most of the time I see it happen is because the game's resource management isn't in check. Often due to enemy density or kills rewarding recovery. In this respect PoE's potion system has always been flawed. Rewarding changes for kills. "Never trust floating women." -Officer Kirac
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