One portal is too punishing.
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Even in PoE1 you can have 6 portals at fully juiced map.
Why is it not the case here? Who made this? Why? It sucks so bad. And you wanted it to be even worse. Just remember 0.1 and how insanely bad portal/maping situation was. Please stop pushing this survival game idiocy on players. Last bumped on Dec 19, 2025, 3:36:43 PM
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Limited portals and xp loss on death are genuinely not fun at all, it's baffling to me these still exist.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607
My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153 My 0.3 https://www.pathofexile.com/forum/view-thread/3850769 |
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Especially when game crashes and you lose stuff. At least in PoE they fixed the issue of map portals closing when you crashed so if you had portals left you could go back in.
PoE2's just a giant FU from start to finish. |
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+ this is so frustrating
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" Yep, big problem is that they do this approach when the game is unbalanced and buggy AF |
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-1
Mash the clean
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Remember this is not an ARPG its a SOULSRPG/Ruthless. One portal no drops = more fun! It's the vision of the future.
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We're all playing "The Vision" trademark. Enjoy.
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it's good only that 1 portal system saves from juicers with imbalanced glasscanon builds with fast screen clear like arrow builds, otherwise agree that 1 portal is bad now especially with terrible scalling of mobs damage at t15. IT's terrible that i come to map and getting random oneshot by playing for weak armour turtle with ~2k hp cause ggg like to give advantage to es users
Last edited by Offfit#6199 on Dec 19, 2025, 1:13:17 PM
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Ya I hate the one portal thing. Especially since there are still plenty of one shot aoes that are very very hard to see on some maps.
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