Lightning warp
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Please fix Lightning Warp. For some reason, you changed the priority of the jump instead of the lightning ball on monsters. During the spell, there are situations when I just stand there and uselessly cast spells on monsters, instead of teleporting to the lightning ball, wasting my health and dying quickly. I saw a lot of dissatisfaction about this and thought you would fix it in patch 4.0c, but there was no mention of it in the patch. Please fix it back to how it was before, or in some other way, as soon as possible.
Last bumped on Mar 14, 2026, 5:57:08 PM
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youll just have to quit because of this like i am.
DRUNK vision |
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FIX NOW BUMP
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zero fun being had
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Lightning warp was FUN.
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" just stand there and uselessly cast spells on monsters that isnt spark? WE WILL NOT STAND FOR IT! only spark only spark only spark Last edited by Gemstone#9091 on Jan 14, 2026, 8:07:57 PM
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" bumpy bump bump fix now |
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Absolutely it needs to be fixed.
A couple other issues I have found are that it doesn't prioritize mobs under culling threshold so you again stand there re-applying the debuff to the same large model mob repeatedly. I tried to mitigate this issue with the Unleash support but it just casts three times on the same mob where something like Contagion+Unleash applies the debuff to three different mobs. |
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Pleas fix. This is now possibly the single worst skill in the game because of the last patch. It teleports you into a mob and you just stand there casting the useless spell at the same full health monster, then you die. Absolutely ruined spell
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SSF
This is still an issue. This spell is shit if it doesn't properly target priority. You have have 4 mobs on your screen, two of them cullable, and it takes like 4 clicks to hit a cull mob. Its terribad. I'm not sure how to handle lightning ball vs cull targeting... if you can jump to the ball more than once- than ball, if only once, cull then ball. A lot of builds may revolve around cull... so it should very likely be cull then ball. I'm not really sure the usefulness of marking a target and then when it dies warping to its location... for instance, thats useful perhaps for melee? But then as melee you're on the target when you kill it. A caster would mark it and then warp to it... but they are ranged, so that doesn't seem very useful. I suppose a melee could have a ranged attack, mark, hit from range with cull, and then warp in. Thats pretty cool. So it should cull, warp(ball/targets), mark. The mark should behave like other mark skills too, shouldn't it? Its marking. Last edited by kazajhodo#6457 on Mar 8, 2026, 2:56:45 PM
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