Mob speed/density campaign

I am not 100% if the changes mentioned where endgame only or not. With that said, mobs feel even worse in campaign now, it's very noticeable when you fight rares or bosses (they feel squishy). Mobs in general seem the same speed/density but there damage is way higher and they soak a lot of damage.


Anyone else having this experience in campaign? Campaign so far seems a lot rougher (only slightly mitigated by the temples crafting).


Also also, what the hell is up with sacrifice platform boss hp? They have way to much and almost one shot me on a sorc, badly designed and spam high damage abilities. Reminds me of the keepers of the flame breach boss (the only one that spawned).
Last edited by gr0o0ve#1473 on Dec 12, 2025, 7:57:56 PM
Last bumped on Dec 12, 2025, 8:16:06 PM
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gr0o0ve#1473 wrote:
I am not 100% if the changes mentioned where endgame only or not. With that said, mobs feel even worse in campaign now, it's very noticeable when you fight rares or bosses (they feel squishy). Mobs in general seem the same speed/density but there damage is way higher and they soak a lot of damage.


Anyone else having this experience in campaign? Campaign so far seems a lot rougher (only slightly mitigated by the temples crafting).


Also also, what the hell is up with sacrifice platform boss hp? They have way to much and almost one shot me on a sorc, badly designed and spam high damage abilities. Reminds me of the keepers of the flame breach boss (the only one that spawned).


Campaign is indeed harder, thank god, 0.3 it was too easy.
I agree that the campaign feels a little bit tougher, however I really like that!
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gr0o0ve#1473 wrote:
I am not 100% if the changes mentioned where endgame only or not.


The changes are in endgame higer tier maps had a +% to pack size. This was removed, while their HP and loot are buffed. Forget the name, new mod might be like Monster Effectiveness. Pretty sure it jacks damage up too.

Anyway, none of that applies to the campaign.
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gr0o0ve#1473 wrote:
I am not 100% if the changes mentioned where endgame only or not.


The changes are in endgame higer tier maps had a +% to pack size. This was removed, while their HP and loot are buffed. Forget the name, new mod might be like Monster Effectiveness. Pretty sure it jacks damage up too.

Anyway, none of that applies to the campaign.



Forgot about the effectiveness. As i thought they didn't change campaign...so what changed then? It feels like we are being trolled.
i'm pretty sure they nerfed the low end damage of skills they just scale higher at endgame levels like lvl 14+
campaign feels mega easy (thank god) due to skill buffs on the low end

also yes, the sacrifice bosses hp pool is higher than the act boss hp which is pretty funny
Last edited by tdonov5#2743 on Dec 12, 2025, 8:09:30 PM
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gr0o0ve#1473 wrote:
I am not 100% if the changes mentioned where endgame only or not.


The changes are in endgame higer tier maps had a +% to pack size. This was removed, while their HP and loot are buffed. Forget the name, new mod might be like Monster Effectiveness. Pretty sure it jacks damage up too.

Anyway, none of that applies to the campaign.



Thats whats in the patch notes. But they def buffed campaign again, in a goodd way imo
I wouldn't say it's a buff to campaign for the classes that already struggled...the temple doesn't make up for short commings of a few f tier classes at the moment. Playing a cold sorc i have to use 5 different abilities just to be effective heh.
Last edited by gr0o0ve#1473 on Dec 12, 2025, 8:13:47 PM
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