Druid Wolfs do no damage

"
Avaruus#6657 wrote:
What the... I wanted to walk as a wolf with wolfpack, but the wolfpack is doing almost 0 damage? wth...

What is the point of them?


Damage issues aside, they're incredibly useful for fodder. Having them soak projectiles and taking aggro. Given you'd be wolf for them, pair that with the cold CC.

I'd be lying if I said Wyvern isn't better though.

Be interesting to see how that chages with end game gear. I think the wolf has potential.
"
Kash1988#7397 wrote:
"
Was a bug apparently, but even if they do damage it';s insignificant. Well, totally checks out with Jonatans view on minions; he hates the play style, and is doing everything he can to limit their usage.


Why spend resources on developing a playstyle that you are gonna intentionally make shit because you dont like it? It doesnt make any sense and i sincerely hope its not the case...


This is just speculation on my side, and I will admit I'm biased because I love minion play styles, and I hate GGG for making it bad.

Now I understand Jonathan's stance on wanting to make minions as aids instead of the main damage dealers, not my preference but I get the idea. Now where my issue is, it doesn't work how he think it does. Any build that is comfortable enough to do damage with a weapon or a spell, does barely benefit from some minions just chipping away damage; at best they're good at soaking damage.

Let's take the wolves. My werewolf form does 99.9% of the damage, the wolves are practically just for show. If they want minions to be useful in some way, at least they should give them a clear and useful purpose; the wolves right now are just screen clutter.
I generally like the idea of having a few minions just as meat shields to keep a few enemies shooting at something other than me.
But these wolves feel almost utterly useless after act 1.
At first they seemed decent, but then i realized it was only in act 1, and only because i got lucky and had a +3 skill level weapon boosting them, at that.
After Act 1, they have been unable to kill even MINOR small enemies, like the little enemies that are so small that they come at you in the dozens (like the little tiny flying bugs).

I realize that i am not investing into any minion passives to boost them, but even if i was, i would need like +5000% minion damage boosts before they would even begin to do any damage at all.

I can't even rely on them to be useful cannon fodder most of the time because they get stuck behind me beating on a straggler mob that they are unable to finish off even if i leave it at 5% health.

I'm not looking for uber clear-the-screen minions, but christ they could at least be able to take on ONE normal mob 4v1, and they can't. They are about as useful for combat as a cosmetic pet.

It doesn't help that because they are summoned with Pounce, i have to choose between either support gems that help pounce, or support gems to boost the minions, too. And the idea of reserving 60 spirit to summon 4 more of these useless things is a laughable joke.
Even with Lunar buff they are still useless. +50% damage gained as cold is still +0 because their base damage is negative.
They are basically just cosmetic flavor and do nothing.

You can't even say these are "just support, not a main skill" because they aren't even offering any support as is. If they cant take out a single normal mob, they can't function as minions. I don't need them to help me kill rares and uniques, just at least strong enough to free themselves from the one straggler mob here and there.

Why not allow them to do something that actually might help you, even if they can't fight strong enemies themselves?
How about giving them a tiny amount of armor break, or stun buildup, or let them gain a small percentage of your attack damage so that they scale as you do. Or make them gain rage equal to your rage, or something.

One of the only complaints i have about playing as a wolf so far is that your damage is split between cold and physical almost equally. And this makes it annoying to cover enemy resists. You can go for cold exposure/curse but then your Shred isn't getting full benefits. You can go armor break but then your cold skills aren't getting benefits.
It feels like the class needs some sort of exposure or armor break built in to the kit somewhere so that you can focus on one, not two. Its already annoying enough needing to leave wolf form over and over just to curse/expose enemies with frost bomb. It doesn't feel fluid. Why not make the wolves inflict elemental exposure when hitting frozen enemies, or something, so that removes the awkward frost bomb cast from the equation and makes the wolves useful at the same time?

Report Forum Post

Report Account:

Report Type

Additional Info