Bring back 0.1 difficulty or people will not return - and playerbase will match poe 1
|
POE2 has been easier than POE1 since 0.3.
POE1 EVENTUALLY gets hard and actually has end game, POE2 has nothing. GGG dropped the ball and gave up. There is no reason to play POE2 and no reason for it to exist anymore. Last edited by ShiyoKozuki#4168 on Dec 11, 2025, 8:31:39 PM
|
|
|
.1 monster balancing yes.
Zarokh is a joke now man. .1 skills though? no. Let me just slap archmage on and laugh. And old grim lol. Pluss all the other changes that have happened. Needed to happen. Mash the clean
|
|
" Thank you. I feel like I'm going insane with how many people say 0.1 was the hardest the game has been so far, when it's very much been the opposite. |
|
" Is this some form of threat? Lol. |
|
" I don't think people think about that when they say 0.1 was the best patch so far. It is more about atlas scaling maps, the one portal playstyle, the not guaranteed sustain that made maps feel a tiny bit like endgame and the general feeling that you have to pay attention a bit at least. Of course some builds were broken but that can be adjusted. I also would expect that most complaints back then lost it's power with all the QoL and visibility updates that came later. I share the general idea of going back in direction 0.1 but that doesn't mean that I want crafting to be picking stuff from the ground and slam an alch on it 1500 times a day - if you know what I mean. Last edited by cavexs#4102 on Dec 12, 2025, 3:26:29 AM
|
|
" Why are and will you be playing it nonetheless? |
|





















