"Meaningful Combat" Is Anti-ARPG

Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.

Last edited by nagisanzeninzz#2697 on Dec 9, 2025, 10:10:23 PM
Last bumped on Dec 12, 2025, 8:42:30 AM
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Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?


No, absolutely not. Fuck that.

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It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else


That's because they were lied to by the studio and they hold a grudge towards them because GGG told them it would be a different experience.

And here we are, in this polarized state, and it's going to get much worse, because apparently GGG has decided to pander to the slow pacers once again with 0.4. But it won't be enough to satisfy them, so buckle up your belt, because if they do commit to this fully, this game is going to absolute hell.

Last edited by Oinkaments#6390 on Dec 9, 2025, 10:48:50 PM
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Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?


No, absolutely not. Fuck that.

"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else


That's because they were lied to by the studio and they hold a grudge towards them because GGG told them it would be a different experience.

And here we are, in this polarized state, and it's going to get much worse, because apparently GGG has decided to pander to the slow pacers once again with 0.4. But it won't be enough to satisfy them, so buckle up your belt, because if they do commit to this fully, this game is going to absolute hell.



Notice how almost 20 hours and this thread doesn't even have a single reply from the "Meaningful combat" crowd.

Their silence is deafening when confronted with well crafted argument, lol.
Brother, once again, you're not the one to define what is arpg and what is Poe 2. Developers chose this particular direction and massive amount of people are on board with it.

It is your opinion that you don't like it, and it's valid, but other love it in fact, it's refreshment that genre needed.

Look back on the Poe 2 development history and then reread your post. You will understand who really has "the audacity" that you're talking about.
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Brother, once again, you're not the one to define what is arpg and what is Poe 2. Developers chose this particular direction and massive amount of people are on board with it.

It is your opinion that you don't like it, and it's valid, but other love it in fact, it's refreshment that genre needed.

Look back on the Poe 2 development history and then reread your post. You will understand who really has "the audacity" that you're talking about.


Well, in such case, PoE2 developer are wrong and don't understand ARPG and what made PoE1 success.
Last edited by nagisanzeninzz#2697 on Dec 10, 2025, 1:39:59 AM
Two words - fuck zooming. It's actually the most boring playstyle of them all. Every time a game devolves into zooming I loose interest. That's why the campaign is the best experience of PoE 2 and i wish for the rest of the game be like that. I love slower gameplay and long boss fights. I love using multiple skills and thinking about every encounter and that's somethig we were promised to get in PoE 2. So If you or anyone else loves zooming then you can play PoE 1 or literally any other ARPG out there. I stil can't comprehend why you can't do that. Not everyone is gambling addict, some of us actually play games for lore and other stuff even it's ARPG.

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Notice how almost 20 hours and this thread doesn't even have a single reply from the "Meaningful combat" crowd.

Their silence is deafening when confronted with well crafted argument, lol.


Bro, some of us work 12 hours shifts and then sleep. Sorry for not being here 24/7.

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Well, in such case, PoE2 developer are wrong and don't understand ARPG and what made PoE1 success.


And you thing PoE 1 is successfull because of zooming? OK lol.
Last edited by Sakanabi#6664 on Dec 10, 2025, 1:45:05 AM
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Brother, once again, you're not the one to define what is arpg and what is Poe 2. Developers chose this particular direction and massive amount of people are on board with it.

It is your opinion that you don't like it, and it's valid, but other love it in fact, it's refreshment that genre needed.

Look back on the Poe 2 development history and then reread your post. You will understand who really has "the audacity" that you're talking about.


Well, in such case, PoE2 developer are wrong and don't understand ARPG and what made PoE1 success.


Watch their interviews, they are clearly full of passion and want to give best experience possible to the players, and well, the thing that happened to Poe 1 which is crazy power creep, wasn't intended, but the game is out there and the design of it will not change anymore because of the backlash in the past, but origins of Poe 1 were much more ruthless.
Last edited by Niszczyciel#1619 on Dec 10, 2025, 1:46:44 AM
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Sakanabi#6664 wrote:


And you thing PoE 1 is successfull because of zooming? OK lol.


And you think Dodgerolling and Parry and comboing on a single white monster gonna make PoE2 successfull? Ok lol.
Last edited by nagisanzeninzz#2697 on Dec 10, 2025, 1:54:41 AM
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Brother, once again, you're not the one to define what is arpg and what is Poe 2. Developers chose this particular direction and massive amount of people are on board with it.

It is your opinion that you don't like it, and it's valid, but other love it in fact, it's refreshment that genre needed.

Look back on the Poe 2 development history and then reread your post. You will understand who really has "the audacity" that you're talking about.


Well, in such case, PoE2 developer are wrong and don't understand ARPG and what made PoE1 success.


Watch their interviews, they are clearly full of passion and want to give best experience possible to the players, and well, the thing that happened to Poe 1 which is crazy power creep, wasn't intended, but the game is out there and the design of it will not change anymore because of the backlash in the past, but origins of Poe 1 were much more ruthless.


Having 'passion' does not equate to their decisions being right, sadly.
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Sakanabi#6664 wrote:


And you thing PoE 1 is successfull because of zooming? OK lol.


And you think Dodgerolling and Parry and comboing on a single white monster gonna make PoE2 successfull? Ok lol.


It will alongside other good stuff. It just needs polishing but it's EA so there's alot of time for that.

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