Monster density scaling was fine!!!

I disagree. This is a great step in the direction of making a game that actually plays to the strengths of the combat system. Now if only they'll make the mobs slower and harder hitting too, then we're getting somewhere.
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askii#5202 wrote:
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You're only complaining, because you can't one-shot hordes of trash-mobs anymore.

Zoom-zoom goes bye-bye.

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We dont need screens freezing with thousands of monsters made of paper.


We need good combat, less monsters and better loot to compensate the changes. And thats what they did.


POE1 zooming gameplay was fun 10 years ago, and we can still go back in there, but we need something new. I dont want another game where i dash, teleport, and jump like a madman, with minimap open and my screen freezing, while i try to finish my map in 1m30s because my only joy is doing maps per hour and divs per hour


I'm one of the few people who have argued on this very forum that the game is too easy. So stop making shit up about me wanting "zoom game play". Those two things are not mutually exclusive, we can have strong AND many monsters. The game is after all too easy.


Players just want to feel that the game is rewarding. Ppl just zoom because its the best and faster way to get loot.

If a build insta clear screens and runs at 200MS, everyone will be limited to use that, because ppl want loot. Instead of doing 30 maps per hour to get 30 divs, we need some really hard and rewarding content, where you need clever use of skills to overcome it, and monsters will NEVER insta die. Instead, we could do 3 maps of really hard content per hour, and get the same 30 divs.

If we have this, instead of 10 good builds that plays like the same ( 200 movespeeed and screen clearing effects ), we would have hundreds of good builds, because there is no need to have 200 movespeeed if you actually need to engage combat, instead of clicking 1 button to insta kill everything.
Last edited by zepberonha#9748 on Dec 4, 2025, 3:39:47 PM
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I disagree. This is a great step in the direction of making a game that actually plays to the strengths of the combat system. Now if only they'll make the mobs slower and harder hitting too, then we're getting somewhere.


agreed, this is a good step. Additionally they did mention they already nerfed all the extra movement speed modifiers that can roll on tablets as well.
So that is also a small step
Guys, they're done with all the fun. Congrats on the supporter packs. I'm so sorry.
Good news, in the Q&A they just said their plans for future is to allow you to use the Atlas to decide whether you spec into monster toughness for slower methodical builds or swarm size for more AoE focus blasty-builds.

So we're eventually getting the best of both worlds.
sometimes less is more, for the combat type they're going for a density reduction is absolutely reasonable imo, i like it
They are sticking with the "slow, visceral" combat. Allowing the players to modify density in the atlas is the right way to go. We should be ascending from the slow combat to power fantasy in endgame, so it would also be nice if we had the ability to affect the density at that time.

That said, whenever they mess with density and "up drop rates" it feels like we see substantially less loot. Hopefully someone coded the math right this time.
You dont even need to code math the right way, you just need good automated testing tools and simulations.

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Hoo there wanderer...
Certainly wasnt
less monster = better performance = win

thanks ggg, we need less monster and MORE exp/gold/loot

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