Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

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"Waystones can no longer be instilled using Liquid Emotions."

But the liquid emotions drop rate gets a buff?

"Delirium no longer has the reward bar indicator, instead Delirium monsters have a chance to drop Liquid Emotions."

"Delirium Bosses have a guaranteed Liquid Emotion drop and an increased chance to drop higher tier Liquid Emotions."

"Boss Waves in the Simulacrum also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion."


What are we supposed to do with all the liquid emotions if not used on waystones? Amount used on amulets is probably kinda low, right?


Yeah they lost their purposes, as long as you have few high tier liquids for amulet instill, you are good. And looking at 0.3.0, you can get them pretty easily.

I think now they need to find meaning for liquids otherwise it's going to be a super meh mechanic like expedition. They could make something with amulet instills, maybe powering them up further with liquids or something?
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Kage#1250 wrote:
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"Waystones can no longer be instilled using Liquid Emotions."

But the liquid emotions drop rate gets a buff?

"Delirium no longer has the reward bar indicator, instead Delirium monsters have a chance to drop Liquid Emotions."

"Delirium Bosses have a guaranteed Liquid Emotion drop and an increased chance to drop higher tier Liquid Emotions."

"Boss Waves in the Simulacrum also drop a guaranteed Liquid Emotion with a chance of being a higher tier Liquid Emotion."


What are we supposed to do with all the liquid emotions if not used on waystones? Amount used on amulets is probably kinda low, right?


Yeah they lost their purposes, as long as you have few high tier liquids for amulet instill, you are good. And looking at 0.3.0, you can get them pretty easily.

I think now they need to find meaning for liquids otherwise it's going to be a super meh mechanic like expedition. They could make something with amulet instills, maybe powering them up further with liquids or something?


Its the same thing with oils in poe 1, just covert bad liquids into expensive ones and sell them, i bet they are gonna get a massive rework later on when poe 1 gets blight overhaul
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
Cyclone when?
Vision 0.2 come back. Empty and boring maps are back. Crafting is also a thing of the past. This will be a disastrous league.
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Espar#8307 wrote:
Vision 0.2 come back. Empty and boring maps are back. Crafting is also a thing of the past. This will be a disastrous league.


Maps got smaller since 0.2
Essences got much better since 0.2
They added Abbys crafting in 0.3
There are new vaal ways in 0.4

I just dont understand those kind of statements. There is big difference between constructive criticism and throwing empty words
Jonathan is unfit for the job. His decisions are awful and senseless! In his wonderful game, there's a problem where, because of the balance, not all builds can efficiently clear high mob density. His solution is to remove the mobs. Because, obviously, running across a huge map with low MS and no mobs is a very interesting and fun game to play. A truly brilliant decision!
I want to be positive here, but I just can't.

40% reduced enemy density but 40% increased quantity does not equal a net-zero change. It is reducing loot by 16%.

Ontop of that, no quant rolls on tablets at all anymore - and the only "buffs" to tablets are buffing the lower side of the rolls.

The removal of towers had such a potential to be a positive move, but tablets were so awful compared to tripple/quad tower setups. Now this.

On the bright side, these can mostly be remedied by just upping some numbers and bringing back the quant tablets (with buffs).

I love POE because there is always an up - but times like this, up looks awfully low.
my take on the new system is that there is gonna be same amount of packs pretty much. The packs just gonna contain say 40% less monsters but the distance between packs is gonna be pretty much the same.

Before trying how it feels we can probably run tier 10 map currently (maybe a bit lower).

I am afraid ppl that jump the gun and throw shade on devs based on things they didnt test yet are kind of meh
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Hoptam#0924 wrote:
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Espar#8307 wrote:
Vision 0.2 come back. Empty and boring maps are back. Crafting is also a thing of the past. This will be a disastrous league.


Maps got smaller since 0.2
Essences got much better since 0.2
They added Abbys crafting in 0.3
There are new vaal ways in 0.4

I just dont understand those kind of statements. There is big difference between constructive criticism and throwing empty words


In fairness, OP was constructive. Empty and boring maps are on track to be back with the ceiling being lowered further. Crafting has taken a massive hit with these changes. If you don't see that, then you've probably never reached the point in the game where you're dropping 5d per map and more than 200d per craft - which is completely fine, but they probs do have more experience in the game than you.

I do agree these changes are great for new players, which is what they are probably targeting here. I just do believe there is a world where you can have that, as well as a higher ceiling for those who want to chase that - but they've quite literally removed many of the mechanisms required to do so. Iykyk
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Hoptam#0924 wrote:
my take on the new system is that there is gonna be same amount of packs pretty much. The packs just gonna contain say 40% less monsters but the distance between packs is gonna be pretty much the same.

Before trying how it feels we can probably run tier 10 map currently (maybe a bit lower).

I am afraid ppl that jump the gun and throw shade on devs based on things they didnt test yet are kind of meh


It's a straight up 16% nerf to already poor loot. Plus removal of core mechanisms required to push more loot.

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