Why is warrior so much like an action game character? i mean souls like or similars
" So everyone would play that build because its more fun for them? Or because its more loot faster? I cant think of another reason why they would so like I said its about trade or fun. If you don't want builds like that but want them all to be slow then you care more about trade and forcing players to play the way you want than you do about the overall fun of the player base. I don't need to imagine the conversation. I am having it right now. I have played both fast and slow builds in this. I have more fun with the speed. I don't enjoy anything like what combo parry gameplay you may be wanting to push. I feel like it is extremely safe to say that basically no one plays parry. Why is that? Is it because its not as fun than going fast or killing massive groups at once? I will let you imagine what that answer is. As for your hypothetical scenario... of course that would not be the same thing. But I will humor you with a response. What you are trying to demonstrate is the loot difference between zoomers vs the parry johnathans, correct? Well that already exists in the game. Its all about speed, efficiency, build, and game time. You and I can play the exact same build. If you play 8 hours a day and I play 2. Who do you think would have more divines and be pressing the button in this scenario? If we play the same build and I sit in town sorting all drops and you have a loot filter and only pick up good stuff, who will progress faster and be pressing the button in this scenario? If we play the same build and I read all text in the campaign and you skip it to get to maps faster, who will progress faster and be pressing the button in this scenario? Each of those scenarios I made the decision to do those things because they are enjoyable. You didn't because you don't find them enjoyable. Now if there was not a skip button on dialogue or you were forced to pick up all items or no loot filter etc. You would be forced to play my way. Yet, if there were options, then I can choose to or not to. Do you not see the difference? So again, your entire argument is based on the economy. Which again, my response is you care more about trade than the fun of the player. In a zoom game, you can zoom or play slow. In a slow game, you cant zoom and can only play slow. So imagine if you will, a game where the player gets to choose how they play. Weather to be a hideout warrior, a zoomer, a role playing parry player, a dark souls like player, or any other type you can think of. |
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" I'd like to go through and answer more of your points specifically, but I'd like to put emphasis on one question first, which might elucidate some things. If there's something specific you want me to address, point it out. If you could play Lightning Arrow Deadeye just as it is, but in order to ascend you must take the node "-90% item quantity" would you play it? |
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i dont like maces at all
skills force to stand in place and atk some skills have charge time and u locked in place why would i play that if i can walk and cast magic or walk and atk whit ranged bow? |
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Why does everyone think a game with animation locks is souls-like?
The only defining feature of souls I ever noticed was cheap deaths that only get you once and are thus utterly pointless and mean spirited turds people call then difficulty. At any rate. This is GGG. So don't play melee. They don't know how to design it. "Never trust floating women." -Officer Kirac
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" They should let us change the dodge+sprint behavior in the settings. I'd like to turn the sprint function off and have my dodge only do dodge. |
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" I also died because of sprinting after a blink and lost 1 citadel because of that. This is very frustrating and shows that GGG still doesn't test their games and use players as testers. You pay them to be testers. Neden yaşıyorsun?
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" Lets assume that we want to buy a ring. We both go to the market and look: nice ring T0 for both of our builds, but it costs 20 div. I open my man-purse and I pay the man. Why? Because I have been farming 5 divines per hour, and I can afford it. And your "interesting build" is not farming a flying crap. So I equip my ring. And now I am farming 10 divines per hour. Couldn't be happier. And here is the big question: While everyone is doing juiced maps, T3 pinnacles, high-end farming strategies... Will you be happy doing white maps? Will you honestly feel satisfied, when your build is not going anywhere near the good players? --------- I know the answer to that question. No. You do not want to spend 10 minutes epic battle hearing in your head some epic ATARI 1990` game music. And then get a shitty regal shard as reward... |
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" i agree. that would be my wish too |
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" You just affirmed my point, it's FOMO. It doesn't make you a good player to use the most popular meta build. Everyone knew Deadeye would outpace everything else before the league launched. --- If the game allowed an ascendancy/build which could clear an entire map with one-click, 95%+ of the user base would be playing it. That's not a sign of smart or fun game design, it's a sign of imbalance and incentive structures. If you had a button in your inventory labeled "generate unlimited divine orbs", everyone would use it. Good game design? Good for the players? I don't think so. |
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