Build Diversity

"
trixxar#2360 wrote:
You can't make thousands of builds balanced both offensively, defensively, and speed.

If you want lots of builds, you need difficulty to be low.

As long as difficulty is reasonably high, people must optimize to the few top builds.

You cant have it both ways.


In a purist sense you can't have both but you in practical terms it can be better than it is, primarily because many skills can be given substantial numerical buffs without ever competing with the actual top skills.

I think diversity is pretty good right now but I also don't think T17s or ubers are real content so my measuring stick is shorter so to speak. I still think ubers should only be aspirational I think giving them drops was a mistake, nerfs should have kept power in line with the regular bosses.
"
based


yes giving ubers drops was a mistake
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Build diversity was awesome in Mercenaries because they provided the extra curses and auras some weaker gems can't fit inside of a character.

But whatever, at least we have mobile afk mechanic and the new awesome breach without loot inside finally
"
You can't make thousands of builds balanced both offensively, defensively, and speed.

If you want lots of builds, you need difficulty to be low.

As long as difficulty is reasonably high, people must optimize to the few top builds.

You cant have it both ways.


Depends what u mean with difficulty, but one problem is that not all skills have a good playability.

You could improve playability and see how it affects diversity.

Report Forum Post

Report Account:

Report Type

Additional Info