Chrono Needs a rebalance?

It just can't compete with ridiculous general damage boosts of other int ascendancies mostly busted Witch ones.
Quicksand Hourglass is beyond wonky, and it's the only notable in the ascendancy that directly scales damage output. Instead of cycling constantly it would be better if you could more purposefully trade area of effect and cast speed. Something like, "When affected by a slow, you have increased cast speed and decreased area of effect." It would be like going into bullet time in a shooter game. You could even purposely be slowed to get more single target damage. Chronomancers shouldn't be afraid of temporal bubbles!
Quicksand Hourglass and Time Freeze are fun and strong defensive skills. Too bad GGG fucked up and the only meta is 1 shotting the screen... Again.

The buffs expire slower small passives are actually pretty damn good with Archon buffs BTW as a random tip.

Quicksand Hourglass is just pretty solid.

The new Inevitable Agony curse is dogshit and was better before when it granted the Unleash skill since it let you scale the DPS of non cooldown skills with cooldown and empowerment support gems and modifiers. It was fine to start with during 0.1 and at the time just needed more empowerment support gems to be released, but GGG ruined it.

The Rapid River is fine.

Apex Of The Moment is good in theory, but GGG fucking hates us all so presence radius is half of what it's default size should be. Have fun slowing a boss by 10%, but only while it's in melee range on a caster build.

Now And Again is RNG reliant and therefor dogshit as well. If it just granted 40-50% More cooldown recovery rate instead it would feel a lot better.

Time Snap is great, but is stuck behind Now And Again so it's weighed down until Now And Again gets hopefully changed.

Temporalis, the iconic unique for the chronomancer, also sucks because it gives flat cooldown reduction instead of giving cooldown recovery rate and is therefor garbage for longer cooldown skills, which just so happens to be most of the spells.

Womp Womp GGG probably already forgot this class exists.
Last edited by LVSviral#3689 on Dec 3, 2025, 1:11:01 AM
+1
Let's just disconnect Chrono from cooldown system and stop pushing cooldowns into the game forcefully.
The concept is good, but for some reason i cant explain chrono feels like it doesn't belong here

It looks like it would be a really good class in some other games but kind out of place here
I played to lvl97 with just 6 points specced as the last 2 points didn't do anything for my build. That's not a good thing for an Ascendancy.

- The hourglass node is decent. Not gamechanging but an average of 30% increased cast speed and 30% increased AOE is ok.

- The 4 second recoup is the main reason to use Chrono.

- The 20% slow node is ok but not gamechanging. It's only 10% slow vs bosses I believe so it's not that impactful.


The rest of the stuff is mid or bad.
chrono is fine. If you buffed it people would realize how good it is and start asking for nerfs. So please don't.
I feel like there is nothing intensly appealing on chrono besides recoup. The increased aoe and cast speed are decent, but to feel like a real ascendancy class thing it should be a "more" multi. Sure, that would be crazy busted, but I feel like cast speed is so much more important in poe2 than in poe1. That's because cast speed isn't really an offensive mod in poe2 but a defensive one.

The active skills feel completely gimmicky tbh. I'd rather have good passive boosts there for different archetypes. Time freeze is interesting but at the same time gimmicky as you cannot automate it.

I could see the chrono taking some proj nodes or something like passive charge generation. That could be a really interesting concept.
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malks#6356 wrote:
Nah, Chrono is top ranking right now they should nerf freeze instead.

That's a joke, but not so much as chrono.

There are many ways to give more power and utility to chrono, the stop time feature is good, but it's not game breaking.


I'm not really sure whar ggg envisioned, i haven't tried building chrono because everything just looks way too much meh.

The concept is very cool, the delivery is lacking, by a mile, hope they do rework it


Pretty sure they envisioned a tank control play style with it and not much more than that. Basically saying you have this magic oh crap button to freeze everything and can get to safety. That is the entire gimick of it. Which in game like this where being tanky still cant face tank everything outside those crazy high 1000+ div invested recoup es stacker builds, having your ascendency be defense envisioned does not spark joy.
I still think Quicksand Hourglass cycling between AoE and cast speed feels strange to play. But the concept of trading AoE and cast speed for one another is interesting, because it is basically the difference between single target and crowd control. Right now though, it is just enough of a change, just slow enough, that when you are playing, it feels awkward. I think either lean into it and make it more dramatic, or just rework it to be more purposeful.

I agree with what others have mentioned, Now and Again shouldn't be random, it just needs to give faster cooldown rates, maybe only under certain conditions, but not randomly.

I have got a lot of utility out of Ultimate Command and Footprints in the Sand. The Rapid River can be build-defining. I also see how Unbound Encore could be great on its own, but it's locked behind Now and Again.

Apex of the Moment is nice, but just not as powerful as many of the other notables in the ascendancy, and it's very defensive. If the condition for something else activating was slowing enemies, it could be pretty useful in that case, but I can't think of anything off the top of my head.

Inevitability just never worked for me. It's cool in concept. It seems like straightforward bonus damage, but it doesn't hit as hard as I would expect. Maybe I just needed to put more into curses to get it to work.

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