[3.28] Spark Nova TRAPPER ||Trickster|| - Lifetap Maniac
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So I was able to get both of these for a song. The level 1 trap loses out on ~19% increased trap throwing speed, 14% more damage (or technically 14% less 'less damage' which is additive with 'more damage' but describing it that way puts us in grammatically uncertain territory), and 10% increased damage, while the knockback one gains 25% chance to knockback which is sort of funny I'm still leveling but figured I'd ask if you're using any of the new gem tech IGN : Reamus
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" Hey, you had nice luck ;) I don't have 20 lvl Spark gem yet from leveling by myself to add 6th Support, but I will try add something for sure. But honestly I didn't realize that Trap Support can be Imbued (when I was looking on trade page, but ye, it can be, thx for confirmed). Although yes, Trap Support on that mechanic and with Spark gem seems like damage buff to that Build, but ofcourse it need testing. Try add Added Lightning Damage Support instead of Trap Support and check damage. In other side more Damage has strong calculation here, so also it can be a minimal difference. I was thinking also on More Duration or Faster Projectiles, when we are losing 19% (29% with quality) Projectile Speed and only 9% increased Projectile Damage, it would be very strong deal for Added Lightning Damage Support. I saw that Spark with Trap Support is very cheap (currently around 20+ chaos and will be lower next days) so I'm gonna testing by myself too and I'm curious of results. At the end thx for check my Build, I think you are enjoy with that and also I hope that Guide is accuracy in details and clarity. I still trying upgrade it every day with new ideas :D Last edited by Kaczuś#2032 on Mar 12, 2026, 7:43:36 PM
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https://pobb.in/bt-CT6x2tQZs
1) Changes: - 1x more Power Charge + 1x more Frenzy Charge - a few passive points recollated into other area - starting path was changed for keep 1 more passive point - Now in main setup of Spark Trap we playing Charged Traps Support instead of Controlled Destruction Support 2) We lost: - 218 Life - 32 ES 3) We get (PoB calcs with full buff): - Crit chance - 3% --> 28% - Crit multiplier - 150% --> 271% - Damage on 1 Hit = 1M --> 1.3M - Damage on maximum hits = 5.2M --> 6.4M Also besides to pure Damage, also we get: 1) Trap Throwing Speed of 10% for each Frenzy Charge (with 6x = 60%) - it's huge for smoother playing. 2) Faster generating Frenzy and Power Charges. 3) Life Cost per cast on Spark decreasing from 91 --> 78 -----------------EDIT 29.05----------------- -----------------EDIT 29.05----------------- https://pobb.in/3rIKu0QGppDw 1) Changes: - 1x more Frenzy Charge -Iron Will Keystone and +30 to life from Life Mastery were removed - a few passive points recollated into other area 2) We lost: - TOTALLY NOTHING ;) 3) We get: - Life = -60 and ES +91, so in aggregate is +31 to pool - 1 hit on Spark = 63k - Max hit on Spark = 315k - 28% chance to Avoid being Stunned - 4% increased Evasion Rating per each Frenzy Charge from small node - 14% another Trap Throwing Speed (cuz another Frenzy Charge added - 10% from Charged Traps + 4% from Cast Speed Last edited by Kaczuś#2032 on May 29, 2026, 4:05:01 PM
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