Not enough skill gem slot !
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please add more skill gem slot! or at least a way to increase the number of slots.
Last bumped on Jan 14, 2026, 12:48:49 PM
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Bump and agreed. I use pair of unset rings to have multiple skill interactions. I don't use default attack and shield bash at all although it takes up a skill slot. it is an annoying restriction especially considering now we are free to use multiple gems for scaling. One caveat could be power creep for spirit stackers, having more persistent buffs active at a given time.
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I dont think at this point power creep is our concern anymore, people already finishing off end game bosses in less than 1 seconds.
The addition wont change much from already existing outcome. It will just to make fun builds or meme builds viable.. just like me trying to run lich but with mace skills. |
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Definitely agree.
I'm only in act 4 and I've already used up all my skill gem slots but still have empty slots in my hotbar. I understand I will get more slots with two unset rings, but it is still not enough. POE 1 had more options and limiting it to just 9+2 is a big mistake. 13 minimum. Or let us remove the default "spear stab" and "spear throw" and similar. For example, I use lightning spear as my default throw, and I use fangs of frost as my default stab, so I have NO use of the two default slots. Let me put my lightning spear over throw and replace it, and when I unsocked it, it will become a regular spear throw again. I dunno. Fix it. |
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I also feel very limited by the 9-skill-gems-maximum.
There are many skills that have unique interactions with each-other (such as Lightning Arrow + Lightning Rod) which I'd rather either use both or neither. On the other hand, it is very easy to have 3 skill gems with 3 support gems each, a total of 9 gems, but impractical (leaving very few skill gem slots) to have 6 unsupported skill gems but which would allow various skills to interact with each-other. As I understand, the limit is useful for limiting the power of many skills with many supports. E.g. if it was changed to 11 that would allow not only for 2 more skill gems but for 2 extra x5-supported skill gems, which would largely affect balance. In PoE 1, slots have one shared limit for both support and skill gems, freely allowing trading support gems for extra skill gems and vice versa. I would really like to be able to use 15 skill gems with view support gems, rather than being limited to 9-skill-gems but with more support gems. The situation becomes even more frustrating when Persistent/Spirit skills are also desirable because it isn't possible to split Spirit reservation to various small buffs. I shall also mention that Mercenary's Tactician's "A Solid Plan" ascendancy passive offers "50% less reservation of persistent buffs", which would (and I think that it should) be very promising but its benefits are currently inapproachable due to this limit. I think that the less intrusive solution would be adding a (preferably easily accessible) meta skill gem that would not modify skills at all, but would just allow skill gems to be socketed into its sockets (naturally support gems would also be socketable, which results in a behavior very similar to PoE 1's socketing mechanisms, which I'd really like, but of secondary importance). Overall, the game is interesting and seems very promising, and even though its evident that it's unfinished (due to various bugs and incompletenesses) it motivates for engagement and involvement in improving its state and future. I have not advanced in the game too much but it is evident that this could be very and even more detrimental to customizing builds and overall enjoyment as I advance further. Cheers. |
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