Something is terribly wrong with Shaders since 3.27
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Same problem. This is stupid.
https://ltdfoto.ru/image/vP5j1R Last edited by RuslanJL8#3009 on Nov 12, 2025, 6:38:06 AM
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I just wanted to add my particular case, until 2/11 game ran just fine then the performance hit the fan. I've been unable to solve it but i found that whenever the PoE shader file on the NVIDIA shaders folder reaches +1gb, thats when performance goes to crap, also noticed PoE's shader cache is unusually small, as in 80mb atm.
Now, whenever i delete de NVIDIA shader file, game comes back to full fluidity and at most has to load again a few textures or effects but after some time the performance collapses again at the same time the nvdia shader breaks the +1gb mark. Also, when exiting maps i get hit with "This action requieres the account to be logged in" but only when im exiting a map and the performance gets x20 worse to the point i have to end the process. The last file is the poe file https://imgur.com/xgRmbDw Thats how the graphs look, shader and drive just go nuts. https://imgur.com/A3qdPGq |
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I just noticed that during lags, DX12 barely uses GPU or CPU, but uses 8GB of RAM instead of the usual 5-6GB. This only happens on DX12. And "DRIVE" maxed out ofc.
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I'm having the same issues with shaders and drive as well as the constant crashing. cannot play at all. games tanks down to 20 fps after ~10 minutes of playins.
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