Something is terribly wrong with Shaders since 3.27

Same problem. This is stupid.

https://ltdfoto.ru/image/vP5j1R
Last edited by RuslanJL8#3009 on Nov 12, 2025, 6:38:06 AM
bump
I just wanted to add my particular case, until 2/11 game ran just fine then the performance hit the fan. I've been unable to solve it but i found that whenever the PoE shader file on the NVIDIA shaders folder reaches +1gb, thats when performance goes to crap, also noticed PoE's shader cache is unusually small, as in 80mb atm.

Now, whenever i delete de NVIDIA shader file, game comes back to full fluidity and at most has to load again a few textures or effects but after some time the performance collapses again at the same time the nvdia shader breaks the +1gb mark. Also, when exiting maps i get hit with "This action requieres the account to be logged in" but only when im exiting a map and the performance gets x20 worse to the point i have to end the process.


The last file is the poe file
https://imgur.com/xgRmbDw

Thats how the graphs look, shader and drive just go nuts.
https://imgur.com/A3qdPGq
I just noticed that during lags, DX12 barely uses GPU or CPU, but uses 8GB of RAM instead of the usual 5-6GB. This only happens on DX12. And "DRIVE" maxed out ofc.
bump
I'm having the same issues with shaders and drive as well as the constant crashing. cannot play at all. games tanks down to 20 fps after ~10 minutes of playins.

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