Assassin rant
" Are they really, though? Both sides have extremely easy access to dirt cheap defenses for just a handful of skill points. The bottom, left, and right sections also get effortless ways to heavily reduce mana costs, plus easy access to leech, which even after the instant leech mastery nerf still completely solves mana sustain and provides solid life sustain for a good while. Easy access to endurance and frenzy charges. The bottom right arguably has the highest concentration of early-game QoL nodes. If I had to point to an area that actually needs improvement, it’s definitely not the bottom right or bottom left. The entire right side feels solid as well, offering a wide range of versatile options, much like the bottom left. If anything needs help, it’s the top left. Outside of a few archetype-specific clusters and generic nodes that only really shine in the endgame, there’s nothing particularly impactful there for early progression. " Not really, Poisonous Concoction is probably the best and fastest way to level, but honestly everything else you mentioned works perfectly fine and can carry you through the whole campaign and even into endgame if you feel like it. " It’s currently the strongest poison ascendancy, mostly because the reworked Assassin gives you an absurd amount of value, especially when paired with the new Bloodline classes. It lets you play almost poison anything without being locked into an Original Sin ring or a Heist dagger, and neither Occultist nor Pathfinder can really match that level of flexibility. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse Last edited by VoidWhisperer42#5989 on Dec 20, 2025, 6:29:02 PM
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