0.3.1c Hotfix

did you guys changend something on the rendere?

game is running smoother now for me

full deli + abyss

cheers
Last edited by Edo#3753 on Oct 23, 2025, 5:10:20 PM
Infernalist keeps getting stuck(can't perform any action) when using dash during a reset of infernal flame. Please, solve this. This is ruining the appropriate game experience. Auto hits also are activating some sekhemas debuffs where should only works when hit by monsters.
Any notes on infinite mob and sometimes boss spawn?

Any notes on some bosses not triggering and activating the boss stage when they should in mapping?

https://youtu.be/FCnYVVZv5gQ?si=qPeq_fFGlywvpmjT
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are you aware that biomes are not working?
are you aware that is poe2 not poe1 and towers were great way to plan juicing maps?


Imagine if the currency you dropped was drastically influenced by the biome + an atlas tree node, and that some maps could be in different biomes.

Oh wait..
I'm starting to miss towers, citadel hopping just feels sad.
was hoping for patchnotes on the drops/performance/crashing bugs but instead get largely mtx focused <10 lines of patchnotes, WUT? Do y'all read the miles and years of people citing these issues?
sooo since the update was 1GB i dont believe that that was the only thing you changed ;P

Frozen enemies dont splatter into frozen giblets anymore....they simply blip out of existence.

i know it's just a visual bug but it annoys me to no end xD
Love it. Hey, can you guys fix Siphoning Strike not giving combo charges? That would be huge for my build. Thanks!
GG
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rodmon#2706 wrote:
sooo since the update was 1GB i dont believe that that was the only thing you changed ;P

Frozen enemies dont splatter into frozen giblets anymore....they simply blip out of existence.

i know it's just a visual bug but it annoys me to no end xD


I confirm. The effect of breaking frozen enemies does not work.

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