Bosses shouldnt be affected by waystones mods

forgot to mention that on top of all the mods and tree they critically hit too and this count for rares, magics and white mobs too.

We basically level up characters making sure we cap or overcap resistances (useless), have enough life and energy shield/evasion/armour/whatever (useless) and we have tales about meaningful combats and engaging boss fights.

This game seems to be developed by two completely different mindsets, almost opposites, slapped all togheter in this final product.

Ironically what should be the toughest fights in the game are the only ones where you can stay there and play mechanics all the time you want, survive at least 1 hit of a non deadly mechanic and make the fight somehow engaging, these are the pinnacles. Pinnacles of what??

Rare mobs are the pinnacles as of now and map bosses are uber pinnacles.

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