Inflation Solved. Change my mind.
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     A div sink will only rise the demand for them and RMT will be more rampant and people will trade/hoard divs even more if they become that useful.  
    
    
The RMT players buy day 1/2, then just hold currency market to their will, basically divine trade needs like 50x the gold cost so RMT players actually have to farm. Trading exalts is far more costly than divines, so they can't just profit trade rare omens, crafting materials etc all the time. Exalts are the thing that need a serious case sink use for how commonly they are dropping on juiced maps, as in a spammable use like using 3000 chaos orbs to hit a T1 mod, keeps them in check and maintain some value, exalts need the same thing, where you have to spam a 1000 of them to try hit something you want that is weighed really low.  |  
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     Inflation exists because more and more players want the same items as they start to min-max in the endgame. Demand more than supply increases the prices of items.  
    
    
There is no solution for this other than trying to balance supply and demand. Currency inflation is a separate thing, like the devaluation of exalts. However this doesn't matter in the grand scheme of things.  |  
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     RMT could be killed tomorrow. Unfortunately that would mean banning streamers who abuse it, which is probably most of them. They wouldn't dare touch their free advertisers who are essentially their only advertisers.  
    
    
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     Literal crafters league, my guy. Good items are being crafted regularly while buyers can't keep up. INFLATION, which you ignore, plays a roll in the COST of crafting. I sincerely do not understand how you miss that.[Removed by Support] It's not an item/buyer problem. It's RMT inflation. Period.  
    Last edited by Ayelen_GGG#0000 on Oct 16, 2025, 9:17:13 PM 
    
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     We have literal apps that tell us average prices. If you're telling me they can't come up with a way to insta ban players who are jacking up prices of crappy gear to trade currency, [Removed by Support]. RMT is an incredibly easy thing to solve as it requires in game tools to use. Remove them, it stops. Runescape freed up trade and SHOCKER RMT came flying [Removed by Support] At some point you just have to realize the developers are likely involved, or at best understand the consequences of shit canning RMT. That being a lot of streamers going away for "reasons" that totally wasn't buying currency to make insane builds, building their viewership and getting people involved in the game.  
    GGG would sooner add divs to the shop. Last edited by Ayelen_GGG#0000 on Oct 16, 2025, 9:17:43 PM 
    
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     How to solve inflation: 
    1) Effectively fight RMT and botting. E.g. never release the game as f2p and instead require money spent like it is in early access and then simply consistently ban RMT currency seller accounts and bots. Everytime they create a new account, they become an income source for GGG. 2) Remove super juicing: you can run a fully modded map, gain some rarity on atlas tree and thats it: no rarity on gear, no rarity bots running with the group, etc. This way everyone who clears high(est) difficulty content will have roughly the same chance to loot something good and there won't be ways to drastically increase your loot drops and therefore get significantly more currency than others. If this would result in too bad loot, just let better loot drop in general to make up for the lost rarity. Last edited by Elena#1466 on Oct 16, 2025, 9:35:48 PM 
    
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    " Is there any chance you could jot down a few quick numbers off the top of your head that might convince me that either of these two factors contribute to inflation to a degree remotely comparable to the natural inflation that is absolutely inevitable and very predictably caused by the hundreds upon thousands of people entering the endgame each day and generating lower-tier currencies at much higher rates than they had been previously while also increasing the demand for higher-end gear? Can you even explain to me clearly why it is you think we need to "solve" inflation? Why is it such a massive problem? New players coming in to the endgame right now are literally benefitting from this inflation - regular drops like Chaos Orbs, Annuls, and omens are trading at rates right now that allow new players to score multiple massive upgrades with a single drop - low/mid-range endgame gear hasn't gone up in price nearly as much as these currencies. " Wild that in the same post you admit that we have literal apps tracking daily trends and then turn around and sling conspiracy BS about GGG seeding the market - a practice that would be immediately obvious given that as you literally just established we are tracking currency volumes in realtime. Like maybe the reason GGG isn't acting to address these problems is that they aren't as widespread or impactful as you have just arbitrarily decided they are? Like if RMT is behind inflation why would it happen at the tail end of the League? Wouldn't RMT traders stand to make much more money in the early stages of a League when many more people are actively playing? Why would RMT-based inflation occur when fewer players are around? That doesn't actually make any sense but you guys just keep shouting about it. Last edited by Kerchunk#7797 on Oct 16, 2025, 10:03:13 PM 
    
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    " I'm reminded of the time Jagex killed PvP in Runescape to try (and fail) at combating RMT. All it did was make a ton of players quit. PoE players: Our game has a wide diversity of builds. 
    
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley  |  
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