Controversial Opinion: Boss Design is a weak Point of Path of Exile 2
" Oneshots are fine and even fun in other games where you can technically evade the oneshot attacks. Using movement skills or that same dodgeroll. Only in this game movement skills are slow af. And may have dumb requirements, like power charge or endurance or whatever, maybe jumping twice overhead and clap trice then wait for midnight during fullmoon. And when dodgerolling you often stuck in various obstacles. You can even stuck in the boss itslef. Also boss arena may contain abyss cracks with the monsters and so on and so on and so on... I bet they just forgot that abyss cracks may spawn in the boss rooms too. It's not even bad design, likely usuall sloppiness of the devs. I only describe what I see, when just now literally I stuck in something invisible or barely visible exactly when this dumbfuck gorilla was performing it's red highlighted oneshot attack. Was it some small abyss monster of the same color as ground effects, or I somehow managed to stuck in the boss itself being to close to him. I literally dodgerolled in place, without moving away. I don't care why it happens, the devs should before launching shit. This trash has to be sorted out. Last edited by JEE_ZUZ#0982 on Oct 19, 2025, 8:01:51 AM
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" Well for me it just feels like that many bosses are designed to work in the Campaign very well, but not anymore in the Endgame. Longer Boss fights only work when only some extremely well telegraphed skills can one shot you. “The bird of Hermes is my name, eating my wings to make me tame.”
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