I can not farming even one level from 92 to 93 after 0.3.1 any analysis?
| 1.Higher damage from 70k to 100k 2.Lower defend and evasion from 43,20 to 28,15 3.Same resistance 64 60 75 57 4.For 0.3 I will investing my time for farming in magic and rare(4 mods) maps. No boss no beach delirium no any content. 5.GGG give bosses and some content for every maps. 6.I die with some new bosses and Abyss rare monsters. 6.I am not expert player. I am a normal player. 7.Or I'm wrong because I'm not expert player for this game. 0.1 reach to 94 0.2 95 0.3 91 0.31 92 and always not over 30% exp I plan for say goodbye this game soon. (waiting for my favorite games in 2026) Last bumped on Oct 14, 2025, 1:44:44 PM |   | 
| i duno what changed but i had to start running xp omens since the patch. I do die more often than i did before even though im twice as strong now. My first character pre 0.3.1 was flying by in levels by comparison. Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears. |   | 
| " you probably want to invest in improving your defenses. the fact that your resists aren't capped out suggests to me that your other defenses may be underinvested in as well. you should be able to max out resists at least pretty cheap in trade. you may want to consider reviewing your build and respeccing if necessary to take more defensive nodes. |   | 
| 3000 life is the sweet spot imo -- coupled with max res (75%) and chaos as close to 75 as possible.  Even then you may want a secondary defense after armour/evasion/ES... such as block, deflect, or armour applies to elemental. It sounds overkill, but i feel like there's never enough defense. Unfortunately, getting 3k life on an evasion character is pretty hard -- at least in my experience. That's one thing pure armour characters have an advantage in, although not a big advantage. Also, your evasion total is very low. If it's like armour, you're going to want over 10,000. Armour starts feeling good around 16,000 and honestly that's still too low. This means you have to invest 10-20 points on your passive tree into +evasion. You also need a few pieces of gear with LOTS of base evasion rating. Sounds crazy, but you pretty much have to do this unless you have like 1 million DPS where you can kill stuff so fast you never get hit. Super high DPS builds don't need much defense at all. Last edited by Kozikuru#3127 on Oct 12, 2025, 11:53:47 PM |   | 
| Less damage, more defences, capped resistances and HP on all your gear to get to 3000 as stated above and never stop moving. |   | 
| patch 3.1 was garbage bro.... bricked. Farming now is not viable, but maybe raw currency. Quantity amount got nerfed from 120 max to 30% max in tabs....we got scammed. |   | 
| " Assuming nothing changed before the patch and OP is being true to what he wrote with no hidden catch, why would inproving defenses make a difference here? I would expect comparable result before and after the patch |   | 
| " Because in this case numbers have been provided. Now we can talk over data instead of perceptions. The numbers provided by OP are low -- regardless of pre/post 0.3.1 patch. |   | 
| " I don't think that matters. Again the assumption here is what the OP said is true about his experience prior to the patch. If he was surviving fine prior to the patch, and now doing worst after the patch, why does his current stat matters more now. What exactly changed? If his numberx are low, we should see the same issues before the patch unless OP is telling a lie or the patch has hidden changes So his numbers in 0.3.0 are fine where his surivival is good and right after 0.3.1, now it's worst? Why? I expect equally fine or equally worst before and after. Last edited by BigBoom9240#8803 on Oct 13, 2025, 2:26:17 PM |   | 
| " They changed monster accuracy to be higher. It was in the patch, even if it was just "adjusted monster accuracy" without more detail so we dont know the numbers. People saw it in poe2db. And if it's an evasion charactere they probably lost evasion too. That would explain the difference. All that was in the patch note. I would have love more detail too, mostly would have love to know why, but it wasnt hidden for sure. SSF player Last edited by BlastYa#4875 on Oct 13, 2025, 2:34:16 PM |   | 

















 
                        