Nearly everything must be obtainable far earlier.

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tdonov5#2743 wrote:
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Jobama#9902 wrote:
+1 Shouldn't need a "levelling" and an "endgame" build
Should be able to get through the campaign and finish it without needing to make detrimental tweaks the second you get to endgame, Tweaks should be made all throughout campaign to GET US READY FOR ENDGAME!

Dont even get our third ascension untill after campaign??? When I discovered that initially lost alotta motivation to try other builds, I have to dedicate this much time to 1 character???? They have made it nescasary to have 2 different builds, 1 to quickly rush through, then 1 to actually play the game...

Even certain skill gems like galvanic shards and shockburst rounds, I main galvanic shards for horde and shockburst for solo, its a perfect combo, yet you dont get shockburst rounds till what skill gem 11? Galvanic shards can be gotten at skill gem 5... so whole campaign pre much caters towards armour piercing rounds + high velocity for single target, galvanic for horde, then second I reach skill gem level 11 never touch high velocity or armour piercing again as I just wanna be pure lightning, certain ways the campaign has been setup and gears us towards is contrary and opposite to the flow of current endgame...


you don't "need" it, it's just more efficient
having everything available immediately with no changes in how you're playing as you progress is just bad imo


But that's the thing we aren't asking for each and every single thing to be ready at the absolute start of a new build, the campaign should walk you through each step of build as acts progress, leaving the final 6th act I should already have done third ascension or atleast attempted and have an idea as it should be worked into the end of the campaign building up to the 4th and final to do on your own accord as the final 7-8 points are what "complete" your build

The game is designed in a way where you have to make use of skill gems you don't want to until you finally reach a better point, so people with builds in mind will switch to these skill gems as soon as they unlock them and respec a little, I do it all throughout campaign, by the time I reach endgame guess what? I've already made the adjustments needed throughout campaign to accompany build and survivability, first few maps may show me some weak spots and thats where I respec and move points around

Things can still be made available earlier like ascending, third should be worked into campaign at very end, theres infinite amount of ways to play, but 2 builds aren't needed your right it is "more effiecent" as in you just speed through every bit of campaign without putting any thought in besides use meta strats ...how is that fun, to some it may be, majority its not, we are asking for just a little more fun

Some of the pacing of certain skills just doesnt make sense, like galvanic and shockburst rounds being so far yet giving us armour piercing rounds and high velocity immediatly? like ya I'm forced to use that while leveling... forced to have a seperate build which is ok, but the 2-build thing does feel semi forced, feel being key word, And what about when Druids released? Tame a companion is what a tier 9 skill gem? so druid cant have tame companions untill then, I'd imagine druid will start with transformation skills probably its own unique companions available earlier on, but some pacing just doesnt feel right
"Will probably never make your Abyssal lich build because you're "Done with the game" before being able to kill Kulmac boss to get abyssal lich"

LMAOOOOOOOOOOOOOOOO

If you can't defeat kulmac before thinking that you need to move on to a new build, then its not the game, it's you. Sorry.

I "GET" what you're saying though..... Some skills being obtained at lvl 50s+ is quiet annoying. Some equipment needing lvl 80+ is a bit annoying. lvl 20 skills requiring lvl 90 is kind of annoying. etc, etc, etc. But how to obtain the abby lich, is fine imo.

Once you make a 2nd character, getting to lvl 90 is extremely easy.
Last edited by Refigerator#7917 on Oct 15, 2025, 3:10:57 PM
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"Will probably never make your Abyssal lich build because you're "Done with the game" before being able to kill Kulmac boss to get abyssal lich"

LMAOOOOOOOOOOOOOOOO

If you can't defeat kulmac before thinking that you need to move on to a new build, then its not the game, it's you. Sorry.

I "GET" what you're saying though..... Some skills being obtained at lvl 50s+ is quiet annoying. Some equipment needing lvl 80+ is a bit annoying. lvl 20 skills requiring lvl 90 is kind of annoying. etc, etc, etc. But how to obtain the abby lich, is fine imo.

Once you make a 2nd character, getting to lvl 90 is extremely easy.


It doesn't matter if its easy. It matters how long it takes.
And it's not about 2nd characters, it's about every character, including or even especially first.

If I want my first character of a league to be Abyssal Lich, but it takes, say, 20 hours just to get the point where an invitation finally drops and the character is built up enough to be able to handle the high level zone that is the Black Cathedral;
That's 20 poorly designed hours where I was not allowed to play the build I want. 20 hours too many.

If I have to play 20, 15, 10 hours just to even access a build in the first place, that build isn't worth playing, and I should just pick a different build I want that I'll actually get to use during those hours.

I have not against killing a special boss to get a special ascension.
I think that's actually quite cool.
So long as the activity is accessible early enough one actually gets to play the game using it, and you don't get locked out by some rng entry key never appearing for you to get access.
For me, when I play my desired build from the beginning, I learn the nuance of it. I make tweaks and changes all the time. I do not follow build guides. Sometimes I get ideas from others but every single build I play is my own. Sometimes it works, most of the time it doesn't (or at least that well).
I get why some do the switcheroo but, I really like my concepts and want to follow through.

The game itself suggests diversification. It is implied from the moment you first see the tree.
( I came into 0.1 completely blind).

The real question is if that is an intended misconception.
Why GGG insisted on gutting and reinventing the crafting system from PoE1 I will never understand.

The removal of orbs of alteration and scouring is, in my opinion, the single biggest issue with the system as it currently is.

In PoE1 you can reasonably expect to maintain level current weapons and even armor in some cases as you progress through the game. It's easy to sit on a base and alt/aug/regal until you hit a decent enough set of affixes to qualify as an upgrade. The only time you might go 20 levels without an upgrade is if you find/craft something really exceptional.

In PoE2 you can reasonably expect virtually all of your gear to lag behind your current level by quite a few levels. You get a single shot at crafting on any given item you find and once it bricks its literally not good for anything except some vendor gold. There's no way to reliably find the bases you need, which wouldn't be an issue if finding one meant you could work on it. This is particularly felt in the weapon slot, where not finding or crafting any upgrades for that long leads to frustratingly drawn out combat.

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