Please let me se colours DONE PLAYING NICE

+1 and plz don't just reduce the fog by 10%

Turn it completely off.

I just died to a boss because i couldn't see anything through the fog.

No red pudles, no windy charged attacks, just ugly grey fog with muffled whispers that also mask the boss attack cues.

God i frikin hate Delirium, i don't even run them i accidently stepped into a mirror and was too greedy to turn it off. NEVER AGAIN.
I think they should remove the fog and then just have patches of fog that spawn the enemies (fractured mirrors). Also put the delirium audio around the area with said patches. This would allow for color
+1 million.
I've spent 20 hours in color this patch. And 400 hours without it. I miss the sun, I miss the singing of the birds... However I can't go back couse it's waaaay less optimal and less rewarding.

Please dear developers, play your game like your players do, and you quickly see that the fog is not a good idea, or that it needs a colorful alternative.
I think black monsters and mirrors are plenty to indicate the mechanic.
+1

Absolutely forcing endgame players to see 60 shades of grey. Don't do this ggg.
We should be allowed to disable effects which lagging performance from patch to patch. There should be list of production.ini file commands for us to test shite particles/foggy effects being off and then they would get better feedback.

Ps. In og PoE after breaking seal and before killing Vaal Oversoul, you had to accept trash darkened effect on all areas, which destroyed purpose of artists working on these areas, goal of making it beautiful looking.
Some demons can only be cast out through prayer and fasting.
Last edited by Ojczyzna#1897 on Oct 11, 2025, 7:04:15 AM
+1
+1

It would really help the visual clarity on top of actually seeing the beautiful scenery this game has.

I will bump until either me or GGG die on this hill.
Bumping on Sunday

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