Chilled ground sucks
Waaaaaay to much patches on the ground and way to much of a slow down.
can we either get less patches or less slow down please???? this feels just bad and i cant affort to 3 to 1 all my t15 maps that got that modifier. TRBN Last bumped on Oct 8, 2025, 10:48:13 AM
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" I concur. |
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Maybe could be toned down a bit from what I've seen.
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Chilled ground should start at 0% magnitude when you step on it and then only increase it gradually the longer you're on it.
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+1 should be gradual and theres way too many patches still (66% reduced never happened... lol)
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" Absolutely this, the fact that you immediately slow to a crawl the millisecond you touch is it is ridiculous. Also on some maps with light ground (and especially in delirium fog) it's very hard to see it. Last edited by Weaver#3527 on Oct 8, 2025, 8:58:35 AM
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" Even if you can see it, you often have other things to do than watch out for those patches. I simply throw away all T15s that come out with chilled ground or temporal chains... |
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" I Feel like 75% of my maps have one or the other (or both) so I've just learned to deal with it. If I was on the bottom right side of the tree I'd definitely take reduced slowing effects. |
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inb4 "JuSt uSe a Ch4Rm"
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" Hated temporal chains before, now i rather do them than chilled ground lol What i hate with chilled ground is mostly the dodge roll super slow. Actualy deadly sometimes. Temporal chains is a lot easier to avoid since it only come now and than and you have time to dodge away from it if it land on you. SSF player Last edited by BlastYa#4875 on Oct 8, 2025, 9:45:58 AM
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