Show you guys how to earn 25divs + 4 perfect exalteds in 1 map

Video link: https://www.youtube.com/watch?v=Fz-dru0WHDY

And this is my suggestion for GGG:

Please stop rewarding group play with more drops

The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map, and the rarity of the player opening the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Thanks for watching.
There is no right or wrong, only a song
Last edited by gatsby123#9076 on Oct 8, 2025, 12:54:47 AM
Last bumped on Oct 8, 2025, 2:21:20 PM
go away..... no one cares that you don't want to group with people
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go away..... no one cares that you don't want to group with people


funny, I use your words to reply you:

go away, no one cares what your opinion is and if you cant make your sentence with polite, just quit the forum and quit the game, understand?
There is no right or wrong, only a song
nah I like the game... you're here every other day on diff accounts posting groups are bad it's dumb. Like you can tell it's the same person cause of the words used and all the accounts are private with no forum history.
Last edited by baconbyte#0146 on Oct 8, 2025, 12:39:03 AM
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nah I like the game... you're here every other day on diff accounts posting groups are bad it's dumb. Like you can tell it's the same person cause of the words used and all the accounts are private with no forum history.


Very weird, I never say that group play is bad and i dont understand why you can get this conclusion. I always play this game with my friends by group playing.

Clearly what my opinion is that the drop item reward for group play is very ridiculous, players in this game can play alone or play in a group but for group play, it shouldn't reward by massive drop items. Is this very diffcult to understand?

Group play is good.
Solo play is good.
But reward group play by increasing massive drops is bad.
There is no right or wrong, only a song
The logic behind group reward is that more players will need more loot drop, don’ you think so?
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The logic behind group reward is that more players will need more loot drop, don’ you think so?


No,the first and the basic logic is the drop logic, not what players need.

For example, 1 monster can drop 1 item, 2 monsters drop 2 items.
1 player kills 1 monster and get 1 item.
1 player kills 2 monsters and get 2 items.
6 players kill 1 monster and get 1 item.
6 players kill 2 monsters and get 2 items.

In other words, if 1 million players in 1 map just kill 1 monster ,then they will get 1 items in total.

Because the dropped item came from monsters which be killed , not the numbers of players. This is logic, this is basic,this is physical.

But for now,Same map, Same monsters, 1 player kills 1 monster get 1 item, 6 players kill 1 monster get 6 items. This is not the logic, the same monster, 1 time or 6 item,this is ridiculous.

So i give my suggestion is that when 6 players get into 1 map, the blood or the life and resistance shouldn't be plused or 6times,should be the same life same blood same resistance with 1 player 1 map. And when you play in a group, you and your teammates can interact with each other to achieve some beautiful combination which means that you can solve a diffcult map with relatively cheap equipments. This is one of my suggestions.
There is no right or wrong, only a song
does this actually matter?
wow.
Yesterday I ran t16 0 revive map with 40 rarity from map (116 rarity from EQ) and my drop was 1 ex xD. (tablets was "irrateded)
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does this actually matter?


Does your comment actually matter?
There is no right or wrong, only a song

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