Please make SSF relevant and enjoyable.
Simple solution, copy paste what Last Epoch did.
Not so simple solution, hardcode SSF to always be SSF and never be able to move to economy. Increase quantity and rarity by a lot more to compensate not having access to trade site. Allow orbs to be interchanged at a fixed ratio. For example, 1 divine orb is 100 exalted orbs, 10 greater exalted orbs, 1 perfect exalted orb. Use this idea similar in other orbs. Last bumped on Oct 8, 2025, 6:27:24 AM
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SSF only exists for one reason.
So that people who played trade league as if it was ssf would stop complaining about being on the same ladder as traders. It's clear at this point that unfortunately that is the only distinction GGG will ever give the mode, and continue designing purely for trade league. |
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Would be nice if SSF people could party with one another
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" That exists. It's called a private league. SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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SSF is abandoned by GGG.
This difficulty should be completely redesign due loot problem. |
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" Private leagues don't count. Both because they are a paid thing, and because they are temporary. The only thing that would actually count is an actual permanently available multiplayer self found public league, that follows the same standard/challenge league setup that trade league does. |
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As a SSF player, I personally don't believe they should change SSF mode in any way that differs from trade leagues. I kind of feel like that would miss the point in some way.
Rather, I think GGG should just always keep SSF (and for that matter HC) in mind when balancing the game and create optional, higher difficulty uber content to challenge Trade/SC players. Though I do realize this is difficult to do without making that content the new baseline for when players consider what builds are "good". I wouldn't mind some kind of NPC currency exchange though, as long as trade leagues also get it. PoE1 has it to some degree with buying currencies directly from NPCs with other currencies. Also, the reforge bench allows you to put in whole stacks of currencies, not just three, so that could be used to upgrade some currencies to their higher levels, such as reforging ten Lesser Jeweler's Orbs into one Greater Jeweler's Orb. |
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" It wasn't abandoned, SSF was a PLAYER made CHALLENGE that GGG SUPPORTED by making it an actually enforced option. |
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" Sorry I did not put commas: "It was abandoned" In this case: GGG is not focusing on this game mode because practically nobody playing it. Why is nobody playing? Because it has severity loot dropping chance from normal mode without trade - that`s make this game mode life time job. |
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I think SSF is fine and it wouldnt make sens if it was different than trade mode.
It would remove the challenge of it imo. I know it's hard for drops but that's why it's better for me. Because it's more difficult and give sens to grinding other than just get divines and call it a day. There is always the possibility to play trade league without trading people and just get currencies at the npc or party with friends, if you dont play SSF for the challenge of beating the game solo officialy. SSF player
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