Incinerate was killed

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PayneK#3102 wrote:
No but with +6 to melee skills on weapon, +3 on amulet, +2 on gloves the mana sustain makes it unplayable.

And you need all those + to skills because the damage of Resonating Shield in tier 15 maps with 6 mods is trash.

My point is that GGG gives no love to channeling skills, they don't even bother to fix Defy II to work on channeling skills.

But they fixed Defy II for Lightning Arrow no problem there, powerfull meta skills get all the love while non meta skills get ignored.

Problem is meta skills get lots of forum posts that's why they get all the love.

Nobody complaings about Flameblast because nobody plays it, the 15 second cooldown makes it not even a skill.

Almost nobody complains about Incinerate because there is no one left to play it. Draining your mana to sustain incinerate for 2 seconds is a joke. Have the devs even tried to clear packs with it?

Nobody complains about the new Shield Charge changes because nobody uses it for damage anymore. It does 3 times less damage then Resonating shield and i use resonating shield just to kill white mobs and not even those die in 1 hit. Not to mention Shield Charge sucks even as just a travel skill because Sprint completely replaced it. So it serves no purpose anymore.

It's sad that non-meta skills get ignored and GGG seems to kill a new channeling skill each league.

This league was Incinerate.


I laso faced resonating shield mana sustain problem and solved it by playing infernalist. I lost some points to pathing down to warrior side but with no ES and armor applying to elemental damage I get hit for about 200 hp and I don´t notice anything anymore because thanks to all the recovery it´s gone in about a second. Not having to care about skill resource at all is such a huge plus that I´m not sure if I will ever bother with playing warrior ever again.

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