The Most Hated (but most effective?) Way To Solve Inflation

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The_Song#4903 wrote:
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AverBeg7#1689 wrote:
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The_Song#4903 wrote:
I do not care about having sinks for currencies I'm not getting any of in the first place.

The main problem with the currencies isn't not having enough ways to spend them.
It's the lack of earning them.

They're too rare. They only become obtainable too late.


You just do not need extremely good items to beat the campaign, and it being that way only makes sense for progression. Crafting early is not a thing people should be worried about.

Perhaps we should be worried about early maps after the 0.3.1 changes, I bet lower tiers are pretty unrewarding, but that's a separate discussion.

The game needs sinks. Every game does. They are not optional. A sink is just a use, it is just some negative connotation with the word that you disagree with, not the actual premise.


I did not say I'm against sink.

I said I don't care. Because I have no reason care.

Because they don't matter until people are actually obtaining the items to be sunk.
And people aren't.

The majority, the vast majority, of players are going to end the league having obtained no perfect orbs, no perfect essences, little to no crafting omens, little to no divines, and just all around never even approach an economic state where the existence of sinks would have any affect of them.

People can't afford items at the pre-inflation prices.
People can't afford items at the prices they have with or without sinks.
Because acquisition, lack of it, is the main problem.

"Needing extremely good items" has nothing to do with anything.
Crafting is a mechanic in the game. You should be "worried about it" the entire time, in that the option should exist the entire time.
People should get to engage with the mechanic. The entire time they play the game.
Without having to be far into the endgame and richer than Bezos first.

Crafting should already be enjoyable in act 1. It is not.
The highest tier resources for the endgame of crafting should be being obtained early enough that players actually get to use them. They are not.

Everything other than scarcity of acquisition about divines, perfect orbs, so on is functionally irrelevant for most players because they don't have any and aren't going to get any so long as they remain this rare and only start dropping so late in the game.\

No changes regarding these high end currencies is going to count for anything without being accompanied by a change that makes so basic players who don't no-life the game actually get these currencies in the first place.


My eyes are bleeding
for the 1000th time, there is no inflation, exalts are just trash and it is miracle how they were worth more than today

exalt will crash every league when the majority will finally beat storyline and starts "botting" exalts.

no need to fix anything, just hide exalt from your filter and start blasting maps
d:-D*
terrible idea, i don't want to spend any more time in town than i have to

this is why towers are in the process of getting yeeted


personally I think making level 82 areas more accessible will curb exalt to div ratio - more of the exalt drops will pool into greater/perfects found at higher level areas which should slow inflation - probably not by much though... exalts are pretty much only needed at higher levels to spam waystones into 5-6 mods depending on the strategy they're using - useless otherwise (just like transmutes/augs) - can just remove from filter tbh

also, everyone dealing in divines as the league goes on is normal - nobody wants exalts because trades are in divs - this won't change.
Last edited by tdonov5#2743 on Oct 21, 2025, 8:53:36 AM
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The_Song#4903 wrote:

"Needing extremely good items" has nothing to do with anything.
Crafting is a mechanic in the game. You should be "worried about it" the entire time, in that the option should exist the entire time.
People should get to engage with the mechanic. The entire time they play the game.
Without having to be far into the endgame and richer than Bezos first.

Crafting should already be enjoyable in act 1. It is not.
The highest tier resources for the endgame of crafting should be being obtained early enough that players actually get to use them. They are not.


I have some issues with this.

1) "Needing extremely good items" is ABSOLUTELY coloring your entire opinion. You seem to not realize it though. It's pretty darn clear by how you describe the current system. Because there IS crafting throughout the entire game. There IS enough currency to craft your gear for any level of play BEFORE you need anything like the uber rare currencies. It all exists NOW. But its quite clear your "standards" are simply too high, going back to the "needing extremely good items" sentiment.

We are SHOWERED with crafting currencies literally from the first area. They are limited to transmutes, regals, exalts, augments, but they are absolutely there. And that is ALL YOU NEED to dip your toes into crafting AND create items that are better than naked drops.

As you progress, the game gets more difficult, your needs increase, and higher tier crafting options become available. This is ON PURPOSE. It would be astonishingly overwhelming if you are presented with the ENTIRE crafting field....before you even know what mods are what on items.

The NORMAL progression for players through the game is:
1) Drops first. No crafting at all.
2) Tweak drops a bit. Throw an aug on some magic items. Use some transmutes. Use an exalt on what looks like a good rare.
3) You now know what bases you want, and what mods you prefer: use other means to target some of your more desired mods.
4) You are into the endgame, you need GOOD rares. You start to use rare orbs because you know exactly what mods AND what rolls you need.




Now.....onto WHY we need currency sinks on the upper or mid-tier end of things and how it helps YOU at the lower end: It is the upper end of crafting and players that actually SHAPE the entire market for any item that is.....not in those brackets. You would NOT be priced out of so much, if the upper end issues are fixed. We see this in PoE 1: As more high end items and currency get into the market, everything else becomes CHEAPER.

You simply don't get to just "ignore" it. Because it affects you and your experience either way. That's the nature of the market. There needs to be fairly clear, delineated "levels" of what gear or currency could be in order for the affordable layer to remain affordable. Otherwise the prices will always rise without constraint.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 21, 2025, 2:36:41 PM
The most effective way to solve inflation is To Not Care.
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LeFlesh#9979 wrote:
The most effective way to solve inflation is To Not Care.


Yep, this is totally correct.

Don't like inflation? Don't trade
Don't like inflation? Learn to craft yourself
Don't like inflation? Be prepared to make multiple builds, a farmer, a bosser, etc.
Don't like inflation? Play SSF

There is no "winning" against inflation, there is only slowing it down. And if it gives you so much grief that you come to the forums to complain about it......stop engaging with the systems that are giving you grief. That option is always available.

And actually for many players....you might even have a heck of a lot more fun with the game than you can even imagine.
Starting anew....with PoE 2
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LeFlesh#9979 wrote:
The most effective way to solve inflation is To Not Care.


Yep, this is totally correct.

Don't like inflation? Don't trade
Don't like inflation? Learn to craft yourself
Don't like inflation? Be prepared to make multiple builds, a farmer, a bosser, etc.
Don't like inflation? Play SSF

There is no "winning" against inflation, there is only slowing it down. And if it gives you so much grief that you come to the forums to complain about it......stop engaging with the systems that are giving you grief. That option is always available.

And actually for many players....you might even have a heck of a lot more fun with the game than you can even imagine.


I will never understand people who only play SSF that come into trade threads and talk about how the only fix people need is an attitude shift.

People somehow agree with it too like right here, it is such nonsense.

Oh I don't care about starving people anymore, guess I just solved world hunger.

Seriously, how do you not get that if it's not in your purview, then just don't comment on it.
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AverBeg7#1689 wrote:


Seriously, how do you not get that if it's not in your purview, then just don't comment on it.

Reflect on your own words. The responder mentioned SSF, not me. Staying on topic: not caring about inflation does solve it.
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LeFlesh#9979 wrote:
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AverBeg7#1689 wrote:


Seriously, how do you not get that if it's not in your purview, then just don't comment on it.

Reflect on your own words. The responder mentioned SSF, not me. Staying on topic: not caring about inflation does solve it.


Yes yes I no longer care about cancer and now it is cured well done Alexander Fleming thank you for your contribution
Why spam your thread with off-topic posts comparing cancer to a videogame?

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