You should never lose XP when fighting BOSSES

Where i find players and developers agree is that bosses should be hard. That means it should take some of effort to overcome the presented mechanics of the fight. In the campaign this works well because you have unlimited tries without xp loss. You can learn the mechanics, adapt your resistances and change your build until you finally beat it. This process creates the feeling of a hard fight and is the source of the satisfaction to master it.

Since every map is only completed when defeating the boss at the end, i dont get this feeling at all. Most of the time a boss just oneshots me with an ability that was no problem for me while fightin it in the campaign. With no possibility to retry and overcome the challenge in juiced maps the whole fight just feels cheap. I cannot overcome anything. I dont even know exactly which one of the gazillion bosses is facing me before i enter the arena so i can not prepare for anything. In juiced maps there is only one chance so i cannot adapt to anything. This incosistency makes boss fights in maps not feel hard, instead they feel cheap and frustrating until you are overgeared to a level where you just oneshot them.

Countless posts suggest the removal of xp loss on death... there are definitely valid arguments to keep xp loss in general, but i think it contradicts boss fights in such a fundamental way that it has to be removed in boss arenas. The punishment of lost time to restart the fight is enough. This creates the feeling of a hard fight. I even think there should always be unlimited tries in boss fights independent of the remaining portal count. The map is cleared after the first try anyway, it should be your choice how many time and effort you invest to beat the boss fight or just give up and consider it to be too hard.
Last bumped on Oct 5, 2025, 11:45:43 AM
I'd say keep the bosses hard.
Keep the map being empty after boss killed you.
But let us just repeat the boss, for the mechanics learning, even with no loot from it anymore.
I dont think they can arrange that for regular mapping. For uber content like King in the Mists , Olroth , Delirium and Artiber it is already set. You don't get XP or loose XP.

Like i said i don't believe they can do that for regular maps.
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Evergrey#7535 wrote:
I'd say keep the bosses hard.
Keep the map being empty after boss killed you.
But let us just repeat the boss, for the mechanics learning, even with no loot from it anymore.


I like this.

Also, no map completion. So you can retry the boss as many time as you want BUT you will not get XP, you will not get loot, and you will not get map completion.

This way people can practice against boss mechanics but to get rewards (XP, loot, map completion) you need to beat them legit.
They sure can, it's a matter of time and priority. We enter an Arena when we fight a boss, they can implement auras and other hidden passives exclusive to the area.
Tech guy
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I dont think they can arrange that for regular mapping. For uber content like King in the Mists , Olroth , Delirium and Artiber it is already set. You don't get XP or loose XP.

Like i said i don't believe they can do that for regular maps.


I don't see why not. Most map bosses lock you into an arena until they're dead. Make it so every boss has an arena and when the exit is locked behind you, activate the 'no exp loss on death' mechanic.

If the boss is in the middle of an open field, I dunno, give them something similar to Ritual where you're surrounded by an unpassable black space.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

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Last edited by Pizzarugi#6258 on Oct 5, 2025, 9:02:52 AM
How many times do you have to kill a boss before it is considered monotonous, boring and repetitive.
I won't criticize the your gaming style here but I think you need to pay attention to some things while juicing map. For example, there are mods that your character cannot do. If you still can't do different style juiced map, it means your character needs a certain level of gear. Of course, if you are trying a non-meta class and you think that you will grind to the required gear level by farming a place with 6 mods like this, you are definitely wrong because even if you do those mods in the game, the loot you will get is not proportional to the time you spend unfortunately and that's why they want you to play constantly.
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Disarm46#0394 wrote:
I won't criticize the your gaming style here but I think you need to pay attention to some things while juicing map. For example, there are mods that your character cannot do. If you still can't do different style juiced map, it means your character needs a certain level of gear. Of course, if you are trying a non-meta class and you think that you will grind to the required gear level by farming a place with 6 mods like this, you are definitely wrong because even if you do those mods in the game, the loot you will get is not proportional to the time you spend unfortunately and that's why they want you to play constantly.


So what happens when you roll 20 waystones, and 18 of them are these mods you speak of??

well you only have 2 maps to run now, making your point moot.

Not to mention not every map drops waystones now, making it next to impossible to sustain maps to run these lower tier maps...

Don't believe me? Why did the price of a blue waystones go from 3ex to 10-15ex in 2-3 days? "supply in demand"
Last edited by DarkArchitech#4750 on Oct 5, 2025, 9:46:31 AM
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Disarm46#0394 wrote:
I won't criticize the your gaming style here but I think you need to pay attention to some things while juicing map. For example, there are mods that your character cannot do. If you still can't do different style juiced map, it means your character needs a certain level of gear. Of course, if you are trying a non-meta class and you think that you will grind to the required gear level by farming a place with 6 mods like this, you are definitely wrong because even if you do those mods in the game, the loot you will get is not proportional to the time you spend unfortunately and that's why they want you to play constantly.


So what happens when you roll 20 waystones, and 18 of them are these mods you speak of??

well you only have 2 maps to run now, making your point moot.

Not to mention not every map drops waystones now, making it next to impossible to sustain maps to run these lower tier maps...

Don't believe me? Why did the price of a blue waystones go from 3ex to 10-15ex in 2-3 days? "supply in demand"


So, if I may suggest something, I assume you're farming Tier 15 Waystone, and instead of buying the latest model juiced map, wouldn't it be better for you to delete the mod you don't want and buy a map, sell the maps, and create a loop for yourself? Every map in the game drops one. Bosses or the last rare definitely drop one. By the way, with a tablet farm, for example, you absolutely mustnt buy a quant tablet. Open a map where you can farm tablets for that target tablet, and try them with Perfect Trans/Aug and try selling them. I think you'll get one or two, and this will be useful for reaching the gear level you need. I want to say this: I think you should forget about the divine orbs will spread around you by farming in 6 modes in the game. I recommend you try the target farm system in this game. This way, you can make money even from small maps and reach the difficulty levels you want. Tablet crafting/map crafting will definitely provide you with the opportunity you need.

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