Uber Boss in mapping are a joke/unrewarding
"Good loot" is based on how many divines they drop? Also, you claim bosses aren't hard then demand they drop better loot.
A day later you happen to get a divine or 2 to drop and you think they changed something. For 1700 hours I would think you'd have more experience with what RNG looks like. The general consensus seems to be that bosses take too long to beat and don't drop loot. This is because players would spend the same amount of time going around the map and killing every rare and getting a ton of loot. So the time:loot ratio has been borked. Also, bosses being the map win condition for every map is no different than rares for every map. As a matter of fact, we have *less* variety now since sometimes bosses were the objective, previously. In that sense the spirit of the issue was made worse, not better. |
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" Are you even for real? How is it possible in a sample large as 1700 hours to drop exactly fucking ZERO divs from a map boss. And not only divs, literally not anything above divs in terms of currency either. Then my post, and different people posted yesterday how bad the boss drops are and it's a shame since that the new objective to clear a map is to kill the boss. The next day I drop 2 divs in 1 hours of game play by 2 different map boss. Are you on a mission to ragebait as many possible people in here? Yes the map bosses are still easy, they are a bit harder, but that shouldnt mean they should drop jack fucking shit. On the other hand, I also noticed a surge in power this morning, fighting Geonor in a Citadel, where I almost got wiped, which usually never happens. You really think i'm gonna chalk this shit to rng? There's just no fucking way I'm on this level of variance. GGG has ninja changed loot drops plenty of times in the past and it dosen't require a patch push. I'm pretty sure you are aware of this. Last edited by Oinkaments#6390 on Oct 5, 2025, 12:10:42 PM
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