[Feedback] Continental Atlas: Propose Finite Mapping System for Endgame
Infinite Atlas is a bad design because a single, endless scrolling map leads to decision paralysis and feeling of no meaningful progression. A better design is a finite Atlas, with continental exploration providing a more structured, thematic, and meaningful progression. Details are shown below:
Continental Structure Atlas map interface now shows five large continents. Progression is not linear; you can choose which continent to focus on. Each continent would have a separate progression system, with varying environments and biomes that are linked thematically, such as: * Aethel Isles (forest, water, ancient civilizations, ruins) * Vastiri Steppes (grasslands, desert, sand-swept cities) * Lyra Wetlands (sunken Vaal metropolis, bog, swamp) * Borean Tundra (arctic tundra, snowy mountain regions) * Ashkaara Gorge (volcanic, molten lakes, sulphuric mines) Continental Passive Trees Each continent has its own dedicated passive tree. Points for these are earned by running maps within that continent only. These trees focus on empowering the continent's themes and content within. Continental Starting Maps Each continent has several starting location maps the player can choose from. From there, the player would explore through the entire continent up to defeating its Pinnacle Boss. Continental Pinnacle Bosses Each continent has its own Pinnacle Boss, a unique-themed final boss. Defeating it grants you a Continental Charter. This charter permanently buffs all maps within an entire continent of your choice. You can complete one continent and buff your next continent. This provides immense choice in how you farm, as you can continuously increase the challenge and rewards of your favorite region. Continental Waystones Waystones now have an implicit tag for the continent they belong to (e.g., Aethel Isles Waystone), and work for maps within that continent only thus replacing the single, global map tiering system. Each Continental Waystone has a Tier (from 1 to 16), which determines the level of monsters and item level of gear that drops. Last edited by CharlesJT#7681 on Oct 3, 2025, 11:38:12 AM Last bumped on Oct 5, 2025, 12:15:15 PM
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What happens when you complete all nodes on a continent?
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" Great question, when you complete all map nodes and defeat the continent's pinnacle boss, you travel to the next continent. Each continent would be fairly massive in scope and would take some time to complete. All continents in total would provide several hundred hours of mapping content. Last edited by CharlesJT#7681 on Oct 3, 2025, 10:01:32 AM
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" Why not keeping them rerunnable and level only depends on waystone level like it is now. And all continents available from the start with some starting map, so you can pick whatever you like, then explore through the continent up to its boss. |
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" Yeah those are good ideas. I think it would be cool if each continent has several starting location maps to choose from. From there, the player would explore through the entire continent up to defeating its boss. Then traveling to the next continent and so forth. Updated OP with your idea of starting maps. Last edited by CharlesJT#7681 on Oct 3, 2025, 10:45:28 AM
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Personally I think PoE1's atlas worked just fine. They could've reintroduced Delve league that the current atlas is based on, minus the increasing difficulty the further out you go from the starting point.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" I personally like the idea of exploring different continents, with each continent having different themes, biomes, environments, hazards, content, etc. Guess its just personal preference. Last edited by CharlesJT#7681 on Oct 3, 2025, 10:51:26 AM
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" I don't like poe1 atlas having random maps not linked thematically and the links on the atlas also means not much, so it basically just a set of random maps, and all "progress" is just completing 115 of 115 available. In that regard i like current poe2 atlas way more with the exploration feeling, rare maps appear in sight, biomes etc. Last edited by Nikuksis#6962 on Oct 3, 2025, 10:51:34 AM
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" In addition to having continents with specific themes and biomes, I also like the idea of replacing the single global map tiering system with a new continental map tiering system with each continent having its own progression system and dedicated passive tree. I think having dedicated passive trees for each continent would make them feel more impactful. Last edited by CharlesJT#7681 on Oct 3, 2025, 11:32:52 AM
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The problem with the continent suggestion is, if you don't like one or two biomes and the next continent happens to roll either of them, you're absolutely screwed until you complete it and find another.
Let's assume I hate mountain biomes. Layouts are bad for expedition, bosses are generally unfun, very few rewarding unique maps spawn, whatever. Am I supposed to just suck it up and trudge through the entirety of the continent until I can kill the pinnacle? This is why I prefer the PoE1 atlas. If there are certain maps I like, I can target farm those and not be forced to run through ones I don't. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 3, 2025, 11:51:43 AM
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