FOCUS ON YOUR VISION - ENGAGING COMBAT!!! SUGGESTIONS!!!
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     I didnt mean twinks, but those items for leveling for 1 ex. 
    
    
You would never use exalts in acts yourself, instead you can "order" nearly perfect items for each act on trade.  |  
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    " Those Buffs took me by surprise to be honest. I fell in love with the Galvanic Shards Witchhunter and he isnt as tanky as i thought he is. Kinda not liking the bosses all over the place and in every map, but i will adapt to it and it gives me more reasons to tweak builds so they can do the content properly again. So all good here. But you are right as well. Time to stop typing and start playing again. ;-)  |  
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    " At season start? I never tried to "order items" that early (at all to be honest) but i doubt thats a thing that early. But yeah it is still your choice to do so or not. You cant complain that there isnt a challenge if you completly remove it yourself in the end by buying items and if somebody else does it: who cares? I dont.  |  
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    " I cannot know it for sure. But if we are able to get stats of builds i bet it will be true. Ladders can say something too, market says same story. Viewed youtube guides of that builds says same old story. Same way it works in any other ARPG where some trade / multiplayer are available. Im pretty sure its the truth. And btw PoE2 doesnt have "engaging combat" at all. Sometimes is annoying, sometimes kick u something by one shoot kill mechanics but its still not engaging at all. Its all about gear and build, not skill. Definitive evidence about that is simply "one shoot mechanics" and areas covered by slowdown crap with is something like cheap cheat by devs to "increase difficulty" but combat stays empty of ideas. Never mind... To be honest, PoE2 is great game in genre of ARPG, but its still only ARPG. If someone searching for real engaging combat, look somewhere else, to different genre.  |  
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     As someone who consistently plays off-meta builds I work on myself, my main concern is that the game not be balanced around the one button-wipe the screen builds. 
    
    
Some people like that and more power to them. I don't think we should be telling people how to play, but ... those playing the broken meta builds cannot then complain the game is too easy. For those like me playing off meta builds, the combat is still a challenge and I hope GGG tunes for the middle, not the extremes.  |  
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    " I play stormweavers only, whole time. From beginning it was meta, not its crap. But in every build and position the game itself isnt hard at all. The performance is the real issue. Design of some encounters are issue too. Combat isnt. " Every developer of every ARPG game with trade/multiplayer tries to do this and every single one fails. If the game is popular enough to make audience at youtube or twith, there will always be meta super builds.  |  
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     I play ball lightning. I would like more tactical gameplay here. Right now, the only real tactical thing with BL is Lightning Warp, and even then, it is barely that. 
    
    
I use a controller, since it is easier to move and cast this way. And I noticed that when I spray a nova of BL, and aim to the right with my aim stick, my LW does not hit the right most BL's until they are gone, then move to the nearest neighbor. Yes, I know primed enemies for culling become targets. I am including them. If I could aim which target LW will go for, I could tactically use it. But right now, it is RNG, so it has little tactical use. Why can't BL set off all orbs, making them all traps? Why can't it get ice infusion to leave trails of chill? Why not end in frost novas?  |  
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     I found a new game called GodBreaker. It releases on the 23rd, and the demo is free. I tried it, and immediately recognized that the combat is genuinely engaging. It’s what Path of Exile 2’s combat should feel like—responsive, fluid, and tactical, with viable build options that actually matter. 
    
    
People claim they’re running “off-meta” builds in PoE2, but if it’s not the skills that are meta, it’s the ascendancies. The rest are filler. The game’s vertical balance makes most of the content irrelevant clutter. If only a few ascendancies and skills are worth using, then cut the rest and focus on quality content instead of bloating the system. Just be honest: PoE2 rewards the same narrow setups, and the community keeps enabling it. Players confuse addiction and grind with fun. A lot of what people call “depth” is just repetitive reward chasing. Play GodBreaker. You’ll see instantly how well-designed combat feels. It proves that good mechanics don’t need overcomplication or dependency loops to keep players engaged. If you actually want to give real feedback instead of just talking in circles, go try it yourself. There’s nothing to lose—it’s about 10 GB, downloads fast, and takes only a few minutes of play to understand what good combat feels like. I’m extremely critical of games. It’s rare for one to grab my attention, but this one does. GodBreaker shows exactly what PoE2's combat could become if its existing mechanics were actually put to use. Right now PoE2 feels like having ten thousand bullets and no gun—everything needed for greatness, but nothing that makes it count.  |  
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     PoE2 is a zoom and boom game. 
    
    
go fast and blast screens instantly. every endgame character does that, gameplay is the same. nothing else matters (classes? weapons? skills?) in the end we are all pointless meat grinders...  |  
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    " Well, that's not what poe 2 says.  |  
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