Now most importantly -- Give us back 6 portals. 1 portal is regarded.

Too many mechanics compel us to run 6 mod maps for the system to be fair with 0 respawn attempts. At least 1 respawn should be added to all endgame content across the board. I was tempted to pick the league back up after 0.3.1 dropped, but after seeing all the negative effects its had (in part to undocumented changes, such as rare icons being removed), I'm going to wait until 0.4 at the least.

If nothing is done about endgame respawns, I may end up skipping 0.4 altogether. The fundamental change to Tablets is overall a constructive one, but it exposes how asinine 0 respawn attempts on 6 mod maps is all over again.
0 revives introduces a level of stress while playing that i just simply do not need, however its required if you don't want to heavily nerf the content available in maps so feels mandatory at the same time because it feels really bad playing a map knowing that half the content is missing.

So it boils down to either feel stressed, or feel bad. Neither option is fun.

And because some people confuse the two, loot isn't the same thing as content. It is for juicers, but actual gameplay is also content and thats what casual people like myself play for. It's ironic because I'm probably getting a more loot/currency than i was before, but I'm enjoying the content significantly less.

I play with unique tablets so that delirium and breach stay open so i can play slow and methodical (like POE2's mission statement) however those got a 86% nerf to the amount of maps they affect while gaining no benefit from the tablet buffs.

I just want my tablets back. Juicers can keep all the benefits from running 3 magic tablets and getting 10-30x more loot than i do per map, I just want to have fun playing the game.
+1
"
Asmosis#7365 wrote:
So it boils down to either feel stressed, or feel bad. Neither option is fun.


So, I think this is a really great illustration of a very common problem with feedback about this game because what you just described is absolutely exclusively your personal emotional reaction to these features.

What you experience as "stress" I experience as excitement and anticipation -- the risk of death enhances the promise of reward if I manage to survive. That stress is fun for me. In the same way riding a roller coaster is fun -- yes physiologically the thrill comes from the threat of death but emotionally I know that threat isn't real so I'm able to enjoy it.

You can't. That's okay. But that's you. It's not me and it's not everyone and GGG is under no obligation to design a game that accounts for your personal emotional state of mind.

"
I just want my tablets back.


Dude, if you're casual you have your tablets and you need to sit down and do some math because I absolutely 100% guarantee you that you're getting more benefits over time than you were before.

Like literally just open up a spreadsheet and punch in some f'ing numbers because even if you're only running 2 tablets per map that's the equivalent of having 2 towers covering every single node in the previous model and that's not what you had.

You're better off now, I promise you.
Last edited by Kerchunk#7797 on Oct 2, 2025, 2:42:52 AM
I also got 50-60 fps regular and 20-40 fps in fight on lowest settings.
My assumption is that Ryzen is to slow for POE you need an Intel.

Back to topic.

They should at least let you pick up the loot after you died.
For example that you can reenter a empty map with just your loot.

You get scenarios like this for example:
Something valuable or potentially valuable drops.
Then you got to make the choice, go pick it up commit suicide or fight the enemies first risk losing the loot.

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