What's the point of spending 100s hrs building your character to eventually ditch it?!

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Averros#5419 wrote:


Standard is empty and boring... that's the whole point. likewise the boring infinite loop repetition, or the "fresh" start system, which somehow became the only viable way to play ARPG apparently... like we have completely ran out of ideas and only want to copy 20 years old system without adding anything else, at all.


Standard is empty BECAUSE people don't play this game, or this entire genre, in the way you want them to. If there was actual desire for it, and data to support it, the game WOULD have developed content in the way you describe. But it simply ISN'T how these games work, and literally hasn't EVER been. For good reason.

Boring infinite loop: PLAY A DIFFERENT GENRE. Every single arpg follows this formula. If you find it boring, you find the GENRE boring. That isn't a problem with YOU or the GENRE. But forcing your distaste on the genre, within the genre is ridiculous. Why in the world are you playing this game? You really need to answer that question for yourself.

Fresh start system (only viable way): No....there are PLENTY of non-seasonal arpgs. Again...lack of understanding of WHY these systems exist and what the seasonal aspect of a game accomplishes. The "fresh start" was a way to combat trade issues, in games that heavily favor trade. But there are many games that don't rely on trade in the same way. But the idea of restarting characters and making NEW builds fairly regularly has ALWAYS been a staple of this game genre, seasonal or not. Plus....seasons make money. More money than games have ever made in the past. And game companies are businesses first and foremost and will ALWAYS maximize profits. This is why D3 and D4, which really DOESN'T need seasons in terms of function......still HAS them: purely for the money-making. There's also the idea that regular new content ONLY targeting completed builds....would only lead to a perpetually dying game environment catering only to the smallest amount of players, even less welcoming to newer players than PoE already is. Planning new content around a seasonal reset helps to promote the game to ANY player, and offers everyone a pseudo-chance to learn and engage with new content at the same rate.

"20 years old system": The system was DEVELOPED over the last 30-40 years. And the reasoning for the development direction is completely dictated by what people WANT to play. The "boring infinite loop repetition" you describe hasn't changed much over the years BECAUSE real arpg fans simply DON'T find it boring: its the exact opposite. They seek it out. The same is said of any other type of game, not even just video games.

If something hasn't changed drastically in many years like that....it tells you something. And in an industry that changes as much as the video game industry and electronic industry does...it tells you that there is something that fundamentally WORKS and continues to work about that unchanged thing. It is NOT a refusal to inovate: it is an acknowledgement of near-permanent SUCCESS of years of development.



And you continue to, in every post, strawman the whole argument. You try to insinuate that arpgs simply haven't innovated at all or tried anything new since Diablo 2. Do you HONESTLY believe that you are the first person in 30 years of arpg gaming development that has had this thought of trying to "change" the pillars of the game genre? That is laughably, provably wrong: and they have even tried many of the things YOU suggested. But people like what they like, the genre is what it is. And you simply do not seem to like OR understand it in any meaningful way.

I said I was done, I really need to maintain some self control: none of these new posts ever change. This is like the hottest, most misguided, take in the history of arpg "ideas". If its true that you haven't played MMORPGs like you mentioned earlier.....you really should. Some of them have EXACTLY what you want: a character that takes a huge amount of time to build, with content designed to ONLY be completed or challenged by a team of fully decked out characters.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 6, 2025, 5:47:41 AM
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"
Averros#5419 wrote:


Standard is empty and boring... that's the whole point. likewise the boring infinite loop repetition, or the "fresh" start system, which somehow became the only viable way to play ARPG apparently... like we have completely ran out of ideas and only want to copy 20 years old system without adding anything else, at all.


Standard is empty BECAUSE people don't play this game, or this entire genre, in the way you want them to. If there was actual desire for it, and data to support it, the game WOULD have developed content in the way you describe. But it simply ISN'T how these games work, and literally hasn't EVER been. For good reason.

Boring infinite loop: PLAY A DIFFERENT GENRE. Every single arpg follows this formula. If you find it boring, you find the GENRE boring. That isn't a problem with YOU or the GENRE. But forcing your distaste on the genre, within the genre is ridiculous. Why in the world are you playing this game? You really need to answer that question for yourself.

Fresh start system (only viable way): No....there are PLENTY of non-seasonal arpgs. Again...lack of understanding of WHY these systems exist and what the seasonal aspect of a game accomplishes. The "fresh start" was a way to combat trade issues, in games that heavily favor trade. But there are many games that don't rely on trade in the same way. But the idea of restarting characters and making NEW builds fairly regularly has ALWAYS been a staple of this game genre, seasonal or not. Plus....seasons make money. More money than games have ever made in the past. And game companies are businesses first and foremost and will ALWAYS maximize profits. This is why D3 and D4, which really DOESN'T need seasons in terms of function......still HAS them: purely for the money-making. There's also the idea that regular new content ONLY targeting completed builds....would only lead to a perpetually dying game environment catering only to the smallest amount of players, even less welcoming to newer players than PoE already is. Planning new content around a seasonal reset helps to promote the game to ANY player, and offers everyone a pseudo-chance to learn and engage with new content at the same rate.

"20 years old system": The system was DEVELOPED over the last 30-40 years. And the reasoning for the development direction is completely dictated by what people WANT to play. The "boring infinite loop repetition" you describe hasn't changed much over the years BECAUSE real arpg fans simply DON'T find it boring: its the exact opposite. They seek it out. The same is said of any other type of game, not even just video games.

If something hasn't changed drastically in many years like that....it tells you something. And in an industry that changes as much as the video game industry and electronic industry does...it tells you that there is something that fundamentally WORKS and continues to work about that unchanged thing. It is NOT a refusal to inovate: it is an acknowledgement of near-permanent SUCCESS of years of development.



And you continue to, in every post, strawman the whole argument. You try to insinuate that arpgs simply haven't innovated at all or tried anything new since Diablo 2. Do you HONESTLY believe that you are the first person in 30 years of arpg gaming development that has had this thought of trying to "change" the pillars of the game genre? That is laughably, provably wrong: and they have even tried many of the things YOU suggested. But people like what they like, the genre is what it is. And you simply do not seem to like OR understand it in any meaningful way.

I said I was done, I really need to maintain some self control: none of these new posts ever change. This is like the hottest, most misguided, take in the history of arpg "ideas". If its true that you haven't played MMORPGs like you mentioned earlier.....you really should. Some of them have EXACTLY what you want: a character that takes a huge amount of time to build, with content designed to ONLY be completed or challenged by a team of fully decked out characters.


If its "either repeat or leave" and "standard is rubbish for rubbish ppl", then its a game to finish the campaign then delete. A single player, no more no less. However, contrary to your rageful input, from the comments here you can see there are many people who dislike this repetition-only system, and I am sure there many more outside this forum who share this thought (including all my friends).

Anyway, I provided my opinion, its up to GGG to either listen or not. You can relax now, and stop raging to force me into believing its fun and the only viable way to play ARPG with absolutely nothing else that can work, because I don't see that make sense.

And I will certainly do what you keep asking for, I will delete it and enjoy other games with Actual RPG, not a trading sim. Enjoy!

P.s. Surprisingly its tagged with MMORPG in Steam loool
No
I think making a new character with a fresh economy every season is a good thing.

BUT it worked in POE1 because the campaign could be comfortably done in 5-10 hours by the average player after 1-2 seasons. I'm not a speedrunner by any means, but I was able to finish the POE1 campaign in 5-6 hours and be on tier 10+ maps by the end of day 1.

This is necessary for POE2 to be successful in the long run. And right now I can tell you that the POE2 campaign is far, far too long. And we haven't even seen the entirety of acts 5-6.
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92ranger#4205 wrote:

BUT it worked in POE1 because the campaign could be comfortably done in 5-10 hours by the average player after 1-2 seasons. I'm not a speedrunner by any means, but I was able to finish the POE1 campaign in 5-6 hours and be on tier 10+ maps by the end of day 1.

This is necessary for POE2 to be successful in the long run. And right now I can tell you that the POE2 campaign is far, far too long. And we haven't even seen the entirety of acts 5-6.


It's just too early in the lifetime of the game.....it took quite a long time for rushers and players to learn all the in's and out's and shave off the time in PoE 1 campaign. The same thing will happen to PoE 2 campaign...as folks learn the "best" leveling and most optimal strategies, skipping unnecessary side stuff, etc., the time will cut down a LOT. That said....I desperately hope that they figure out a way to make it so we don't have to do the campaign hundreds of times in POE2.

Plus...when your focus becomes ACTUALLY rushing through the campaign and not experiencing the campaign, oodles of time will naturally come off. Learning more about itemization and each character build will shave off more time spent thinking about building the character, etc.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 9, 2025, 2:46:55 PM
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92ranger#4205 wrote:
I think making a new character with a fresh economy every season is a good thing.

BUT it worked in POE1 because the campaign could be comfortably done in 5-10 hours by the average player after 1-2 seasons. I'm not a speedrunner by any means, but I was able to finish the POE1 campaign in 5-6 hours and be on tier 10+ maps by the end of day 1.

This is necessary for POE2 to be successful in the long run. And right now I can tell you that the POE2 campaign is far, far too long. And we haven't even seen the entirety of acts 5-6.


This is very important point. It took me nearly 60 hrs to finish the campaign. This should be skippable to be honest.
I think the game wont just work without "throwing out" your character at some point. Like how do you expect infinite improvement? There would need to be infinitly scaling content? Infinite gear levels for upgrades? That would just make it repetitive again, same as now, but with even more balance/economy issues.

As for campaign skip, I just dont see the point. Why do ppl see the campaign as something bad in the first place? Its like they hate repeating the campaign, but running the same map 10 times is fine?
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I think the game wont just work without "throwing out" your character at some point. Like how do you expect infinite improvement? There would need to be infinitly scaling content? Infinite gear levels for upgrades? That would just make it repetitive again, same as now, but with even more balance/economy issues.

As for campaign skip, I just dont see the point. Why do ppl see the campaign as something bad in the first place? Its like they hate repeating the campaign, but running the same map 10 times is fine?


I did not envision progression in terms of infinite leveling or scaling, what I meant is infinite playing with the character without losing the fun and purpose factor. Like to transfer into a realm where I can play with it to achieve something, and play with others in challenges/races/pvp/pvpve coupled with a reward system that makes you happy to return and collect it if you wish. Rewards could be special items/currency/skins/collecting treasure map pieces ... it can go creative.
Last edited by Averros#5419 on Oct 9, 2025, 6:45:19 PM
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As for campaign skip, I just dont see the point. Why do ppl see the campaign as something bad in the first place? Its like they hate repeating the campaign, but running the same map 10 times is fine?

First they want campaign skip, then they will demand skip boring maps to t15, skip leveling , and finally skip the entire game.
Create character, see banner "you win", buy mtx and leave - best game ever.

Campaign is the main game, it has story, progression, voicing and characters actaually grow from the vagabond on the riverbank to the hero.
And the maps is mostly farming and minmaxing the build. Its just something to do after the game. In case of poe maps already is a game after game tho with its own bosses and mechanics, but technically it is the same game as a campaign just with new items/numbers and with more repetitive gameplay.
Older games did not even have an "endgame".
"


As for campaign skip, I just dont see the point. Why do ppl see the campaign as something bad in the first place? Its like they hate repeating the campaign, but running the same map 10 times is fine?


I can explain it very simply:

PoE is a game all about customizing your own experience. Pretty much the only exception to this is.....the campaign.

The campaign is a "forced" experience that you CANNOT change and CANNOT customize. And after quite literally HUNDREDS of times doing that....it gets ridiculous. Imagine having to read the same book over and over and over again every 3 months for years on end, just to get to the book you CHOOSE to read. Or even more likely, multiple times every 3 months. You also gain nothing of value in the campaign.

Maps, while repetitive, is a FULLY CUSTOMIZABLE experience. You can tailor the entire thing to exactly what you like to do. And you can change it at all when you get bored to a completely different experience. And throughout that entire time....you also progress and gain wealth. That's why THIS is the true game: its the place where you the player exert the most control over all content and completely craft your gameplay experience to suit your unique tastes.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 9, 2025, 9:00:14 PM

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