I hope the infinite atlas will still get removed or changed in 0.4
This new patch sounds great and adding it now instead of in december is awesome ( hope we get more mid-league patches until release )
but for me towers were never the issue, its the infinite atlas. This patch will make endgame less bad but not good I really hope in 0.4 they will adress the infinite atlas as a whole. Last bumped on Sep 27, 2025, 5:15:07 PM
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yeah, it may get way too big, too laggy, hard to find stuff, i dont understand it, it should cull itself every so often by removing completed map sections or something
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I wish they had made the endgame atlas an actual static map of Wraeclast instead of a randomly generated Civilization map. It wouldn't have been this gigantic unwieldy mess that's easy to get lost in, it would have given players the option to choose to run the maps with layouts they enjoyed once the full thing had been cleansed of corruption (that's the story for the endgame according to Doryani's dialog), and it would have been far more impactful to open the atlas after being told we failed to stop the cataclysm and Wraeclast was overrun with corruption to, you know, actually see a map recognizable as Wraeclast that we need to cleanse.
Citadels could be static locations that you unlock as you make progress in cleansing the atlas, and after cleaning the whole atlas there's a big cutscene with Doryani telling you they've located the arbiter (or whatever the story is, I really don't know) and you use the keys you got from the citadels along the way to fight him. This gives the more casual players that don't stick around to farm a clean finishing point (killing the pinnacle boss) and for the degenerate farmers like myself you now have a fully cleansed map where you can choose which layouts to farm to your heart's content. Towers are obviously fully gone in this scenario. Each node on the map you cleanse should also give you an atlas skill points (the atlas tree needs expanding) so that you feel like you are constantly making progress as you go along. Having a static map would also give them the opportunity to add waypoints for hubs for future content (ie The Well of Souls, The Harbour for Heist, etc) to help tie in all the future league mechanics and make them all feel like part of the same end game. Last edited by AprilUofA#5180 on Sep 26, 2025, 6:55:56 PM
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+1
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" Sounds like second campaign. I support. Tough i like endless atlas as well. |
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completely agree. infinite atlas feels so tiresome and awkward to interact with. I hate panning across hundreds of green dots representing completed maps that give me zero value and you can't even jump form one side to the other because it won't load new segments unless you gradually pan towards them from your location. it's completely scuffed and just feels like a headache to deal with.
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THey admitted to making the endless atlas in weeks, when D4 launched with zero content.
I have faith once there is enough maps, the Endless Atlas will be deleted. It's probably the most unfun aspect of the game. To be fair, spending an hour doing a bunch of "in the way" maps to get to towers, to hope it RNG lands on maps that already have fun stuff, etc etc etc. It's all just min-maxing wasting our time. That is the predominant feature and point of the endless atlas. I would be actually shocked if the truth was this WASN'T the goal the whole time with the atlas. Far too many aspect of POE 2 are based around wasting our time. Nobody should have to do something we don't want to for HOURS just to enjoy something for moments. I'm so glad that idea is dead and gone. |
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Problem with Atlas (for me) is not that it is infinite, but that is lacks strategic gameplay and thinking. It doesn't matter where you go or why. It is all the same everywhere, all outcomes are the same, all routes are the same, all areas are the same, all your decisions mean nothing - Atlas is just a machine to put your maps into but [unlike POE1 atlas] it puts restrictions on what maps you want to play (perhaps the main reason why POE1 players don't like it). Unlike campaign it has no sense of a journey. You don't feel progress doing Atlas. No matter how many maps you've finished, no matter what areas you've "cleared" and where - this all means nothing. Doing pinnacle bosses and league mechanics over and over again is an old boring one-trick pony all arpgs keep exploiting since Diablo 2.
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Feel like if they keep adding different things to do “powerful boss”
“Overrun by abyss” Stuff like this, it would be nice to keep the current system. Just need to add new/more flavor than traveling and looking for citadels Imagine if entire sections(the radius of a tower for example) were all …. Heist maps or something? Thatd be cool Mash the clean
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Atlas but its HoMM3 in a trenchcoat
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