Divs need to be more common

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scaeva_#9735 wrote:
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I'm an abyssal lich. But its not that I dont know how to grind or not.


I am also a lich, but for my build it doesn't matter if I am abyssal or not, but I am...

The only thing that matters is that clearing time is a bit slower.



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It's irritating bc even with the farming they barley drop. You cant ever truly engage with crafting bc drops are horrible and non existent almost and then when you do get one to drop rng screws you again.


Divines in particular are rare currency, they do drop, and divines have a particular role in crafting, rolling affixes. Considering the latest videos online, divines aren't really the cornerstone of crafting as a method.


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And also trail of sekmaballs sucks i do the trials to ascend and then I never dp them again. I liked the labrynth over forced mechanics


And yet, it's one of the most profitable activities in the game to farm. Which makes me wonder, what your priorities are... Farming currency either through direct drops or tradable items, or just nag about how drops are unfair...

A sanctum run takes 20/25 minutes with my ES Lich... A very good run can translate in 100+ div's, an average run between 3/12 div's... Average 10 runs, from 30/150+...

Which leaves me wondering... What the true goal of your post is, when people are pointing to you exactly what to do to farm divines...


Well i guess its hard for you to understand bc i dont like having to pick items up and sell them in order to get what I actually need. I hate the trials so Idc how profitable it is. The game is designed in a way so if you dont like certain content you dont have to engage with it. The fact you have to do the same things everyone else is doing completely contradicts the design idea. The whole point is talking g from a solo player perspective. Trade is a multi-player feature so if they want ppl to be able to play solo the currencey needs to drop more frequently. Also idc if more divs dropping makes the players who try to control the PLAYER DRIVEN ECONOMY higher bc if they dropped more I wouldn't have to pay there ridiculous prices anyways bc I could actually just farm them. Trade is nothing more then a band aid for there horrible loot system in the first place


You shouldn't be the one blaming others for not understanding, because you are the one which does not understand the basic of things...

1. The more currency is injected on economy, the more items will devaluate and prices will spike much higher, it's called inflation. Happens in the real world too.

2. People presented you one of the best ways to farm currency. If you don't like it, it's your loss...

3. You don't need to play trade league, and since you are so proud of solo, you have SSF.

4. The real question you should ask yourself is: Why can others do it and I can't... What am I missing?

Have a pleasant day!
Lol ok bud. This isnt the real world its a player based economy if everyone decided one dayto sell 1 div for 1 choas orb thats how it would be bc the players decide the value of the items in the economy. Also if it was like the real world items would be the most expensive at the start of the league where there is high demand and low supply and get cheaper as time went on when there was more items on the market and demand wouldnt be as high as start. The reason expensive items stay expensive is bc of the players and no other reason. Take temporalis before the nerfs the whole league it was a constant price. Why is that if things work as you say they do? Because im right and its the players. Bots farm the majority of currencey in the start of the league and they set the currencey exchange rates and the community deciding an item that is crucial for a build is 200 div is the playera setting the item value. Inflation doesn't exist in the in game market unless the player base makes it that way. The only reason we dont see this is because of the bots that will swoop in and buy it before anyone usually has a chance to get something good cheap. In order for there to be inflation ggg would have to set a price for everything and make the game enforce that price then write and algorithm to calculate the amount of currencey in game as opposed to what's only shown on the exchange. And as far as im aware they have said for years they won't set the prices. Which further proves it the players not "inflation"
Last edited by Foeten5639#8632 on Dec 4, 2025, 8:49:37 PM

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