VISUAL CLARITY and PERFORMANCE - THE BIGGEST ISSUES that need to be solved in 0.4

Bros are obsessed with area denial to player and give no regards to scalability. Everything is a fucking nail.
I wish endgame felt more like chalice dungeons in bloodborne
THIS!!!!!!!!!!
"
What's that? I can't hear you over the sound of literally not being able to see OR hear anything in the game with my build! https://www.youtube.com/watch?v=stUJ9Aa2XAs


Ohh and THIS!!!!
"
https://www.youtube.com/watch?v=HcfqgWvzaBk

True visual clarity right here


The Visual Clarity is amazing!!!!
"
Motomoto#6136 wrote:
"
https://www.youtube.com/watch?v=HcfqgWvzaBk

True visual clarity right here


The Visual Clarity is amazing!!!!


Meh. 0.1.0 breach was better...
+1

Poe 1 and 2 really are 'unwatchable', the average poe stream looks terrible for most people from outside

I'm currently playing a herald of blood build and there's so much BLUR whenever a monster explodes it's crazy, you can't see anything because of the sheer number of monsters on screen

I'm level 95 and i only die to things i can't see, like an almost invisible desecrated ground effect while i'm dodging or anything similar to that

I like the game but imho there are a lot of design decisions that don't work together at all, like why do ggg invest so much time on creating different boss mechanics and beautiful graphics when the game incentivizes you to ignore these things? The best way to play the game is to zoom through everything with the minimap overlay on

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