[Build of the Week Submission] [0.3.0] Rambo Wizard - His Scattering Calamity spell Titan

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Rumtum#6321 wrote:
0.4 has changed things. What I've noticed so far is:

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The Elemental Equilibrium Keystone now grants Cold Infusion Remnants you create are instead Fire, Fire Infusion Remnants you create are instead Lightning, Lightning Infusion Remnants you create are instead Cold.

So, we don't get the 3 types any more

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Thane Girt's Rune of Wildness is now Limited to: 1.

Not the end of the world

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The Sacrifice of Blood Keystone granted by the Undying Hate Unique now grants Regenerate 1 Life per second per 16 Life spent in the past 4 seconds (previously 1 Life per second per 8 Life spent in the past 8 seconds). Now has 20% more Life Cost of Skills (previously 50%).

This has nerfed the build for me, at least I think it's to blame. Regen can no longer keep up with serious damage, even with 87% armour and 3700 life.

Looking to see if Heart Tissue & Thickend Arteries can make up the difference. Anybody else still poking at this or have druids distracted you?



So I looked into it a bit.
Elemental equilibrium change is completely fine since we wanted cold infusion anyways for the chilled ground. Only thing we lose is lightning infusion for flame wall, so not the end of the world.

Rune of wilderness is fixable with passive trees and a higher roll on staff. Although I really hoped they would have buffed each rune now they are limited to 1.

And yes you are correct in sacrifice of blood being the biggest hit. However I think there are ways around this now.
Biggest difference is that we are able to grab two more 4% reduced duration nodes on the tree, which with hulking form gives 92% reduced duration. This means we can:
1. recover a lot more life from time of need
2. replace one or even both of the less duration gems for efficiency II and damage
3. or just replace one, and we still have a higher cap for our cast speed we can scale since the hover duration is further lowered

Overall I think the build is buffed this league, albeit we needed to fix a few things here and there
Also not sure how rare the staff is now

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