[Suggestion] Top 10 QoL Improvements for 0.4.0

I'll try keep this short and sweet, below are 10 suggested QoL improvements for Patch 0.4.0:

1. Expand Stash Tab Affinities
Add more granular affinity options for stash tabs as the current options seem limited, slowing down the loot deposit process. I would like to see specific affinities added for items such as:

• Martial Weapons
• Caster Weapons (staff, wand, sceptre)
• Armour (body armour, helmets, gloves, boots)
• Finery (amulets, rings, jewels, belts)

2. Multiplayer Skills – Dampening Visual Effects Toggle
To improve the multiplayer aspect of the game, add an option to reduce the opacity or intensity of other players' skill visual effects. This would allow players to see the screen without being overwhelmed by their party members' skills.

3. Asynchronous Trade System - Save Search History
When trading, players find it inconvenient that their search queries are cleared every time. I would like to request that your past search history is saved with the ability to clear anytime.

4. Inventory & Stash - Auto-Sort Functionality
Many players, particularly those using controllers, find the constant item shuffling tedious. An auto-sort button for your inventory and stash would make organizing items quicker and more efficient.

5. Console - Font Scaling Option
I’ve played PoE2 on both PC and Console. One of the more glaring problems is the small text size on the console platform. Currently, the only font size we can adjust is chat, that's arguably the least important option. The small text size is problematic for the visually impaired.

6. Minimap Zoom Options
Players often feel the need to rely on the full-screen map overlay to navigate efficiently. The ability to zoom out the minimap would provide better spatial awareness.

7. Currency Exchange - Price Historical Graphs
To help eliminate price-gouging by players switching currencies to manipulate the system, add price historical graphs to the Currency Exchange for all the various currency items.

8. Guild Management – Customize Guild Ranks
To give more player agency to guild management, give the capability to add more guild ranks and the ability to change the names of these ranks. This would go a long way to facilitate roleplaying.

9. Guild User Interface – Message of the Day Section
Currently, the Guild UI only shows member information with sorting functionality, and recommend to add a new section called “Message of the Day,” where officers can add general notes such as sharing Discord information and keeping members informed of day-to-day activities.

10. Death Recap Screen
Add a death recap screen when you die that shows what killed your character. This is especially important in a game with one-shot mechanics, as it helps players understand what went wrong and how to improve their character's defenses.
Last edited by CharlesJT#7681 on Oct 26, 2025, 11:54:50 AM
Last bumped on Oct 28, 2025, 3:12:21 PM
Who else would like to see QoL improvements added in 0.4.0?
Let's go GGG, make this happen in 0.4.0.
Yes on everything. From the perspective of a console player, the minimap needs a complete overhaul. When zoomed all the way out, you literally can't see any label or point of interest like shops and NPC's. Garbage, sorry but it is what it is. The game looks too good to have such a jank minimap. Do it GGG.
Auto-sort function is just mandatory, nuff said.

Additionally, the Titan's extra inventory tab has to be made available to everyone for materials, currency and quest items. Make it a quest for Renly if you must and give Titan something else entirely. I cannot emphasize enough how much of a pain it is moving things around the singular, non-compartmentalized inventory space on a controller. It's a major friction point that stacks up, multiplicatively the more time you play.
Last edited by rifraf-_-#9478 on Oct 25, 2025, 6:26:23 PM
Auto sort would be godsend but GGG has some weird stance against it. Honestly, how much time D4 auto sort saves? 5-15 minutes on every hour at least i'd say.
I have not interfaced with the Guild system yet, so I can't speak to those improvements. I can say all of those would dramatically impact the quality of the game from my perspective.

I play both solo and couch coop. I use both controller and wasd. The experience is very smooth going from one to the other. That said, an additional QoL improvement would be improving the button display for player one and player 2. I have people that enjoy different controllers. There are times that the buttons displayed for a playstation controller are displaying as an xbox controller if the xbox controller is player 1. The inverse happens if the playstation controller is player one.

Thank you for the creating this game. I was never able to get through the whole game of POE1 and the addition of wasd has reduced the stress on my hands that was a contributing factor in me not getting through the game. This is awesome and I look forward to continuing to see what you add next. Glad you went with an early access model.
bump

i really want affinities for each type of equipment
Want to see variety of builds, not 5-6 meta on season.
Only really care about #2 personally.
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AverBeg7#1689 wrote:
Only really care about #2 personally.


Yes, #2 would greatly improve the multiplayer experience.

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