I think HeadHunter needs a little rework
" Not to mention if you want to use brutality hh becomes trash. I think early in those mod changes for archnem they had conversions so hh made you do 0 damage if you got the conversion mods. Its hard to remember now though. |
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" Yes, the first time HH started using Archnemesis mods, you could get to a point in which you had 100% full conversion, making it so you'd stop doing damage altogether if you happen to have Brutality and it wasn't even that difficult. I distinctly remember it because i immediately thought it was a bug and complained about it in the forum because i couldn't believe they would be stupid enough to let the same AN mods that converted elemental damage on monsters to also convert elemental damage on players, exactly because Brutality existed and you could lose damage due elemental conversion pathing. Ruthless should be [Removed by Support].
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Guys.....if you are using an item, its up to you to learn the mechanics of the item and determine if its right for your build. Like.....any and all other items in the game.
You aren't about to use Voidforge on a brutality build are you? Or slap on a pure ele damage weapon. Why is HH supposedly the only item in the game "immune" to the idea that you need a build that can use it? Just because it didn't used to work that way? Are we never supposed to adjust to something new? Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Sep 25, 2025, 9:24:16 PM
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" There's a difference when something "works, then it doesn't, then it does again" to "it doesn't work to begin with". You of all people should know that. Elemental conversion on HH was particularly stupid because it bricked basically every build that tried to use HH in that time period, so that "something new" failed the mark and was reversed immediately. As for AN itself... pretty sure everything else was just the same, except now HH didn't stack. They are welcome to keep trying, but changing something so much it loses it iconic meaning is how you start to alienate your player base to a point of no return. Side note: It's high time ambush mod to f off. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Sep 25, 2025, 11:30:19 PM
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" Except that isn't true.....it ONLY bricked builds that set elemental damage to zero. This only applied to ONE archetype of build, and really only to ONE support gem. Would you socket brutality in your main skill alongside "elemental damage with attacks"? Uh....obviously not. Knowing ahead of time that HH mods possibly would convert your damage to zero....means you shouldn't have been using it in the first place on such a build. That is player error....NOT item error. There is absolutely nothing wrong with an item being incompatible with a build. I see absolutely no way that HH lost its "iconic" nature of stealing mods from rares, considering it....still does that. The only thing that changed is its not so obscenely powerful as to physically break the game. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Sep 25, 2025, 11:40:50 PM
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" Except you're missing the point entirely. We gave it as an example of something that was changed, bricked builds, then it was changed back specifically because it bricked builds. It also cut cold conversion builds damage (almost) in half, again, because of conversion pathing. " What's apparently less obvious is that you can use Brutality with HH in some builds in ele reflect maps because HH still is better than most belts and it's a one button "switch" that let you run them instead of rolling over them. Which, matter of fact, i still do to this day on my impale Zerk. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Sep 26, 2025, 10:54:32 AM
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" Its not player error if you just dont use the item. Its just 1 less item in your build you are working towards. So when you're playing a brutality build you hit your fun plateau easier. It was also in a time where most melee phys builds were dicked in the first place. Chasing a hh was a way to make your mediocre build more fast/fun. What if they put a line on mageblood that says."cannot do elemental damage" Would you be saying the same thing to people that WANT mageblood to be useful for their build? It doesn't mean those complainers don't have a brain. They just wonder why their archetype was dicked. |
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" Yes I would say the exact same thing. In fact, that is precisely my point. Items change, balance changes, skills change. You adjust and get over it. And this is absolutely especially true of uber items that vastly outpower (and continue to do so) most other options. YES I would be thrilled if they added a new modifier to mageblood that lessened its overwhelming power. It is absolutely awful for the game. You can WANT anything and everything to be useful for your build. Does that mean items should be rewritten because someone complains? No....that's ridiculous. The item was changed the way it was changed. Deal with it and move the hell on. In this specific scenario, HH STILL functions as a massive massive powerhouse. Much of what the OP wrote simply isn't even true to begin with. Remember: we are talking about a TINY subset of builds that HH cannot be used with. This is a complete non-existent problem. And no....I reject that line that "they just want to know why their build was dicked". They want to re-write the item to make it more powerful and usable everywhere. THAT is why this thread exists. It is not a question. It is not in the "help" section. Re-read the title of this thread and the first post. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Sep 26, 2025, 9:13:02 PM
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i never used one since krangle league, i think, where they introduce mageblood. its trash after the remake of mob mods.
i actually bought one druign phrecia, but it was such a disappoint... resold it immediately. price reflects the function - its around 10 divs. unique jewel is even worst - 20sec for 1 mod?!?!? |
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