GGG - SEASONAL COMMUNITY GOALS - ENHANCED SEASON EXPERIENCE!
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Practically same system as was in Diablo3 as seasonal achievements.
I works well, makes season little bit longer, but only a little. |
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" I didn't play D3 and I certainly don't play D4. But GGG envisions some kind of interaction between players, otherwise this game would be 100% SSF without any trade or party play. I mean, they finaly went out of their way and implemented an ingame trade. And if you like it or not: This game is not YOURS to begin with and secondly, enough players enjoy this kind of thing. I mean, it's entirely optional and if it's designed well, why not? " Don't get me wrong, I also want them to focus on "combat, bugs, ground visibility, and quality of combat" first, because it's the core gameplay. But the above suggestion could be something for the future, especially since this game needs currency sinks to help againt inflation. And I think it would help slower players or players with less time more then it does help players that can play every day for several hours. |
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I think this is really cool. Would love to see achievements added. I understand its EA, but would it be terrible to give us goals to strive for? Perhaps adding optional paragon type experience that you see in D3/4. It is legit the one good thing they did well in there terribly designed money grab game.
Seasonal achievements? Give us a pick of one cosmetic per league if we complete X. Example could be. Beat all pinnacle bosses on the hardest tier. Thoughts? |
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To add to my previous comment:
I would enjoy some sort of content that can be unlocked by the player base working together, but I definitely do NOT want anything that forces players to party up to participate. These would be similar to current achievements in PoE, but in a new category of Server-wide League Achievements. A possible suggestion would be an unlockable area. Have a requirement of X million enemies killed in league, or X thousand of map tiers completed, or X thousand divs paid to a vendor. Meeting the goal could allow access via NPC dialogue to a challenging unique area that has a unique drop pool, but is accessible to all characters that have completed the campaign whether they contributed to the achievement or not. This would basically be like a new league content, but not so easily accessible. Other types of achievements and rewards are easy to think up. X number of characters reached level 95. Boss Y killed X thousand times. X number of accounts participated in league mechanic. Unlock a special area. Unlock a league-specific cosmetic that can only be obtained in this way. Players gain access to a temporary vendor NPC for a period of X days. And, of course, having a participation leaderboard could add another point of competition to the game. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Oct 5, 2025, 5:28:37 PM
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" I fully agree with this. Don't force players to DIRECTLY engage with each other. But having a community board in town/hideout where I can see how much the community has achieved and an NPC that takes my currency to "deliver" it so that I can help achieving the community goals would be grat. Lets not forget, we are talking about 10.000 divines and 100.000 exalted orbs here. This could help to delay the start of inflation for at least 2-3 weeks, maybe more if GGG decides to add additional season goals DURING the season, if they realize the community finished themvery far. The good thing about all these community goals is, it's entirely optional. And even if you don't contribute anything, you will probably automatically help to some degree, like killing certain enemies/bosses from the even or clearing certain maps. And on top of that, EVERYONE gets a bonus out of that. |
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I don't hate the idea, but I won't vote for this specific proposal.
If perks is unlocked when goal is achieved it will hamper the hype of new season because I can see myself - who play mostly in SSF style - wait a few weeks before starting a new season to enjoy all the boosts. This is sort of like Hell Divers's Major Order where everyone who have an account get reward for the active community achieving certain gameplay goal. Though, there are drawbacks that I don't think will fit in this seasonal style games: - Award functional mechanic will make people delay league start. - Award consumable / currency will drive the economy down and encourage clone accounts. - Award cosmetic will (obviously) hurt GGG sustainability. Keep in mind designing cosmetic require efforts, and handing out efforts unconditionally to people who didn't participate will hurt their income. And awarding something for a period (like how D2 did it) will create tension between people who grind to contribute and who just play the game casually but still enjoy the benefit. A community goal is something noble in its concept, but there are many negative aspect it will bring in reality. If we are to keep it harmless, I think at most we can only ask for them to drive the development by promising (and MUST deliver) an additional new feature / content per goal (maybe continuation on story of that specific content or mechanic revamp / improvement) for the next season, as well as reveal to us what it was and keep us updated on its development (for us to aware changes in design, to avoid promise one thing and deliver another). This way, it will not only create a connection between players but also with the team behind the game at GGG. We are effectively fighting for more content to play with. (Though if the content is VERY enjoyable I can see the quality may drop as the goal will get achieved faster). Last edited by epicfredo#7259 on Oct 13, 2025, 7:08:16 AM
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