Azmadi has made the game not fun

"
i felt the same on my first go around (hardcore - killed me) but the second time i just bursted him before he did anything scary.


he's super easy if you go for dps
.


I think what the op is getting at, is that these types of encounters are not enjoyable to him.

If they want fights to be difficult, players should be forced to engage in the mechanics. Every 25% of the boss hp (or something like that) the boss should take 99% less damage until they go through all of their mechanics at least once.

That way everyone deals with all of the mechanics and don't just say. Well I killed him in 5 seconds you should just git gud.

I struggled the first time i fought him. Killed him almost instantly in every map encounter I've had with him.

I feel your frustration completely. A boss fight that relies on luck rather than skill is genuinely poor design, and spending hours on unavoidable one-shots with unclear dodge cues takes all the enjoyment out of it. Have you tried adjusting your passive tree toward more evasion or using flask timing guides from the community? For fans of open-world action games with more forgiving mechanics, Dude Theft Wars APK might be a fun break while GGG patches this.
Genuinely had to google who Azmadi was...
People struggle on that boss in campaign?
Do you not optimize your build? Look for a mix of defense and offense? I am so confused.

And no I don't mean this in a bad way or in a "Git Gud" way, genuinely curious on what's going on.
You should never struggle in campaign. Well you should but not to a point you're asking for a nerf or that you die over and over and over again against said boss..

Maybe I'm missing something here..
I had to look up who Azmadi was... and now that I'm replying see the last person said the same thing. Might as well be Nameless henchmen #87. I have no idea what his move set is and have been through the campaign several times now.

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