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this is melee to you? lol
The the monk Physical Skill....
"The Monk Physical" skill .
Its the closest skill other than auto attack.
Im using my bare hands.
Yeah its melee
Last edited by Jitter912#4278 on Sep 18, 2025, 11:05:08 PM
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Posted byJitter912#4278on Sep 18, 2025, 11:04:52 PM
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It has been said a thousand times, but it's darn hard to balance a game centred around combat, when enemies and not least players can do enormous amounts of damage per second, but our life pool is a tiny fraction. One (big) hit and you're dead, with zero chance to even register what happened. From one frame to the next. This was a major problem in poe1, and it's both sad and amazing that they have repeated the same design flaw in poe2.
No it's not.
Play a caster, kite enemies. Literally perma-invincible as a caster because for some reason you can cast spells while moving but can't use melee attacks while moving?!?!?!?
The game is a joke.
I can do attacks while moving.
https://youtu.be/7eTIwk-B8Mo
Any melee skill I've tried cannot be used while moving and locks you in place unless it's a "mobility" attack.
Last edited by ShiyoKozuki#4168 on Sep 18, 2025, 11:59:15 PM
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Posted byShiyoKozuki#4168on Sep 18, 2025, 11:58:59 PM
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Before everyone was complaining that the game is too hard and too slow, people complained before this patch that everything got nerfed, this nerfed, that nerfed...
Now people are complaining that its too easy.
It makes no sense, how did the overall opinion shift so hard from direction into the other, the changes were not THAT big
The game becomes easier due to asynchronous trading. People can more easily get the better gear to handle the content.
34pre98qua
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Posted bystkmro#2432on Sep 19, 2025, 12:33:20 AM
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It has been said a thousand times, but it's darn hard to balance a game centred around combat, when enemies and not least players can do enormous amounts of damage per second, but our life pool is a tiny fraction. One (big) hit and you're dead, with zero chance to even register what happened. From one frame to the next. This was a major problem in poe1, and it's both sad and amazing that they have repeated the same design flaw in poe2.
No it's not.
Play a caster, kite enemies. Literally perma-invincible as a caster because for some reason you can cast spells while moving but can't use melee attacks while moving?!?!?!?
The game is a joke.
That isn't what I talked about at all, it's a much bigger and more overarching issue than classes.
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Posted byPangaearocks#3938on Sep 19, 2025, 10:03:47 AM
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its because the game in early game pre maps is way too hard unless you play a s tier meta or get lucky with drops.
maps are more easy then early game when gear comes
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Posted bysilentxthreat#4391on Sep 19, 2025, 11:39:42 AM
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