Why do y'all revere the atlas so much?

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A micro progression system that gives some value to every untouched map, encouraging wider play rather than just hammering the same map over and over, combined with a system that allows each player to sculpt what sort of experiences they want?

What's to dislike?


It does beg the question: What "improvement" over PoE's Atlas do the Devs think they have made for Path of Dodge Roll? =0[.]o=
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Am I the only one who finds completing the atlas really boring?


It's not about completing it. It's about the freedom you have once it's completed. You can run whatever map you want - forever (if that's your thing). You can make it so that you favorite map is the only one dropping. You are never 'forced' to run something you don't want to run.

You have freedom and agency over your own experience. That's where PoE2 fail, and to me, the PoE2 endgame just doesn't seem suited for repetitive gameplay.
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