Please add acts 5-6 and classes - not endgame
" Ah 100%, but what I mean is act 5 and 6 to be made a priority so that it is in the game sooner rather than later. I really would love campaign to be finished. I feel like it’s an important part of poe2’s foundation. |
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" Delve has already been teased in act 4, so I’m pretty sure delve is coming next league ;) Very excited for shitstainsteve lmao and the delve enjoyers. Last edited by HowToGusta#6151 on Sep 11, 2025, 5:21:34 AM
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wisps and rogue exiles aren’t much added benefit to endgame. However, I don’t worry about these since I can just ignore them on the atlas skill tree.
Last edited by HowToGusta#6151 on Sep 11, 2025, 5:43:01 AM
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Nah man, campaign is amazing....Act4 is one of the best Acts in any ARPGs and the gameplay + challange in campaign is just peak gameplay.
But as soon as we enter maps the game goes downhill very fast....before T15 juicing maps are completely empty + the difficulty becomes waaay to trivial and boring in maps. There's currently almost no content that requires to min/max the own character beyound 4-5 Divines investment how trivial the endgame is....maybe T4 bosses need 2-3 more Divs to be "cheesed" but thats it. Endgame needs a lot more work than campaign. And for classes: have you played every class & Ascendancy and every possible skill/unique item combination with the current classes? If the answere is "NO", here you have your "new classes".....I have almost 700 hours in this game and have played maybe 2-3% of the builds that have been discovered so far. And I mean whats the point of having 100 classes when there's no challanging content in endgame to test theyr limits? ;) Last edited by CroDanZ#1818 on Sep 11, 2025, 9:15:13 AM
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They need to stop with the leagues and MTX until the game in done.
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Disagree. They do acts/classes just fine for the most part.
End-game is incredibly weak, mapping isn't really fun & starts to feel like a chore the more you do. There needs to be a lot more 'fun' there as it loses appeal quickly. Definitely better than 0.1 and 0.2 but still incomplete. IMO, endgame is the goal and should be the part of the game that makes you get hyped for when you finish the campaign. Right now, it does not do that. |
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I think I need to edit my post, what I wanted to say was act 5 and 6 to be added before further endgame updates or overhauls.
Edit: Title of post changed to be more clear. Last edited by HowToGusta#6151 on Sep 11, 2025, 10:00:47 AM
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" I would say you’re right on things being on the easier side if you play a meta build. But there is definitely min max potential and incentives for doing specific types of content. It depends how you approach the game. But for me as a “blaster” that just enjoys mapping, finding loot, levelling up, slowly upgrading my character until I’m happy with it, I can’t say that I run out of things to do. And of course I haven’t tried every class or ascendancy, but that’s not my point, with the addition of classes you get extra base types, gear pieces like swords, flails, and many new skills which just further pushes the ceiling of all other builds. One of the most important things in Poe is the skill tree and if we don’t have all the classes, then I don’t believe we’ll have a complete tree. The sooner we get all the classes the sooner GGG can work on its issues, quite hard to do that when you don’t have all classes in the game. |
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I think the endgame has a fair amount of content and is pretty close to being good. The main problem is just towers and how juicing your maps works.
They built this atlas system where your supposed to expand and explore, which actually feels very cool now that theres more stuff you can find. But the problem is that towers works against this, you feel forced to exploring for overlapping towers and it feels very tedious to just rush down map after map just to get to the towers. So you might find alot of cool stuff on the atlas but it doesnt really matter because you feel forced to only play under towers. They should just rework towers so you use them for vision and then maybe they could have bosses that drop currency that you could use to improve your waystones (similar to how you can with the abyss mechanic). So your free to run whatever maps you want and explore the atlas. For the current atlas system to work I dont think map juicing can be limited to a specific area because its counter intuitive to exploring the atlas. I think they should instead lean heavier into giving us options to craft more powerful waystones and then just have more freedom. | |
" That's true and I get your point here...if we don't have all classes, weapon types, etc... some of them will fall flat and some of them will be complete broken in 1.0 (Becasue not enough time for broader testing by the community, as with the current classes/weapons). The good thing and where I can tell you that everyones desires will be satisfied.....GGG probably works on both at the same time, on Acts/Classes as well as the endgame. Usually in game developement they're different teams for different tasks....1 team is doing Acts, other team is doing endgame f.e.....and ofc they're teams for everything inbetween. I also like the fact that they don't rush things and just release stuff that is 99% done for the seasons. Yes they could release half finished content but due to the fact how many people react to broken interactions it's better for them to not do so.....from my experiance even for small bugs or inbalances people get crazy and even attack the devs personally on Reddit or other forums. So that's probably the reason why we have the feeling that the developement proccess is slow for some parts and content XY gets less love than the other. ;) Last edited by CroDanZ#1818 on Sep 11, 2025, 11:06:29 AM
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