[Nvidia] Resizable bar fixed the extreme fps issues I had this league (abyss still drops to ~60fps)

Make sure that Above 4G memory/Crypto Currency mining option in BIOS is also enabled. That helped in my case.
"
Fatbelly#2936 wrote:
I am one of those with a high end perfectly stable system, that used to run previous leagues almost perfectly smooth limited to 120 fps most of the time (rtx 5090 +a 285k stable overclocked cpu in 3dmark hall of fame top100).

Latest drivers/bios/windows etc etc and no issues in other games, but this league has had extreme fps drops even with all settings/sound channels minimum in all content, most extreme in abyss which sometimes dips to 20fps.

Tried all random fixes thrown around such as switching to vulkan, switching to DX12, windowed, fullscreen, clearing shader cache, unlimited shader cache, disabling shader cache, 100Gb shader cache, disabling dlss, disabling nvidia reflex etc etc, nothing works, but clearly something happens and its mildly better for a while when shader cache is cleared.

I had the exact same issue in another game and the solution there was enabling resizable bar (makes perfect sense rebar should affect this since it allows the CPU to access the GPU's full/limited vram which would typically be used to stream shaders from cache etc).

Ingame: DX12, nvidia reflex/dlss (dlss probably optional).
Nvidia inspector; common
rBAR - Enable
rBAR options - 0x00000001 (Returnal, Red dead Redemption 2)
rBar size limit - 0x0000000280000000

(I used 10GB since I know it performs well for my 5090, this depends on your VRAM, many defaults use 1GB so maybe "safest bet)
Ignore the game names in above options, it is simply to enable it.

10GB
0x0000000280000000
4GB
0x0000000100000000
2GB
0x0000000080000000
1GB
0x0000000040000000

With this applied the performance is "Normal" again, instead of rollercoaster frametimes and 20 fps in abyss at minimum settings, I could go back to normal/high settings with stable-ish 120 fps which instead drops to a playable 50-60 fps in the worst abyss areas.

If I had to guess I would say poe's shader cache is designed and tested for resizable bar, or at least during a time period when rbar was enabled by default - but nvidia for some reason by default disables resizable bar in newer drivers and this could also likely be why some people report rolling back to older drivers work?

Hope this helps anyone, worked fine all evening for me and seemed to work for a couple of people with big issues and nvidia gpu's I asked to try as well.

(This needs to be applied after every nvidia driver update until nvidia decides to make it default on again).



i don't have this value 0x0000000280000000 when choosing the size limit. my only options are C800000, C60000000, 40000000, 12C00000.

what should i choose?
Rebar should be enabled by default on most modern systems.
i was reticent doing rebar because i use win10 and i needed to make windows goes Guide partition for UEFI and so on
but now the game really plays more fluidly, i have an amd card btw

the downside is now that microsoft pests me to upgrade to win11...yuck
Last edited by Dragoon_Diver#5241 on Sep 11, 2025, 9:36:39 AM
this works for me thanks
"
"
Fatbelly#2936 wrote:
I am one of those with a high end perfectly stable system, that used to run previous leagues almost perfectly smooth limited to 120 fps most of the time (rtx 5090 +a 285k stable overclocked cpu in 3dmark hall of fame top100).

Latest drivers/bios/windows etc etc and no issues in other games, but this league has had extreme fps drops even with all settings/sound channels minimum in all content, most extreme in abyss which sometimes dips to 20fps.

Tried all random fixes thrown around such as switching to vulkan, switching to DX12, windowed, fullscreen, clearing shader cache, unlimited shader cache, disabling shader cache, 100Gb shader cache, disabling dlss, disabling nvidia reflex etc etc, nothing works, but clearly something happens and its mildly better for a while when shader cache is cleared.

I had the exact same issue in another game and the solution there was enabling resizable bar (makes perfect sense rebar should affect this since it allows the CPU to access the GPU's full/limited vram which would typically be used to stream shaders from cache etc).

Ingame: DX12, nvidia reflex/dlss (dlss probably optional).
Nvidia inspector; common
rBAR - Enable
rBAR options - 0x00000001 (Returnal, Red dead Redemption 2)
rBar size limit - 0x0000000280000000

(I used 10GB since I know it performs well for my 5090, this depends on your VRAM, many defaults use 1GB so maybe "safest bet)
Ignore the game names in above options, it is simply to enable it.

10GB
0x0000000280000000
4GB
0x0000000100000000
2GB
0x0000000080000000
1GB
0x0000000040000000

With this applied the performance is "Normal" again, instead of rollercoaster frametimes and 20 fps in abyss at minimum settings, I could go back to normal/high settings with stable-ish 120 fps which instead drops to a playable 50-60 fps in the worst abyss areas.

If I had to guess I would say poe's shader cache is designed and tested for resizable bar, or at least during a time period when rbar was enabled by default - but nvidia for some reason by default disables resizable bar in newer drivers and this could also likely be why some people report rolling back to older drivers work?

Hope this helps anyone, worked fine all evening for me and seemed to work for a couple of people with big issues and nvidia gpu's I asked to try as well.

(This needs to be applied after every nvidia driver update until nvidia decides to make it default on again).



i don't have this value 0x0000000280000000 when choosing the size limit. my only options are C800000, C60000000, 40000000, 12C00000.

what should i choose?


just set the value yourself, if the option isn't already there
Unfortunately my motherboard can't support it, even if I "hack" my GPU to use it.
[3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
I did this and my fps went from 25-35 to...


35-45....

I guess it's technically an improvement, but it's still horrible and GGG needs to fix their game.
~ Seph
worked for me like a charm- thank you
Thank you very much for this tip.

However, this isn't a long-term solution, as this aspect is supposed to be managed at the graphics driver level. However, the discovery that assigning more memory to the ReBar (Nvidia) or the SAM (AMD) clearly indicates an optimization problem at the game engine level.

This type of memory addressing allows the CPU to directly access graphics memory via the PCIe bus for transferring textures, shaders, and other objects. This reduces bottlenecks in some games and therefore offers a performance increase of around 10 to 20%. This is the normal usage.

Finding yourself having to manually adjust the size to regain performance indicates that the game engine is no longer able to meet its resource requirements in the graphics driver.

GGG, please, can you fix this for your next patches?

The problem lies with the shaders (the model?), the textures (the steaming function?), or both.

Thank you in advance.

Report Forum Post

Report Account:

Report Type

Additional Info